/haiku-fatelf/headers/private/interface/ |
H A D | DraggerPrivate.h | 14 Private(BDragger* dragger) : fDragger(dragger) {} argument
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/haiku-fatelf/src/kits/interface/ |
H A D | Shelf.cpp | 163 replicant_data(BMessage *message, BView *view, BDragger *dragger, 180 BDragger* dragger; member in struct:BPrivate::replicant_data 265 dragger(NULL), 278 dragger(NULL), 463 BDragger *dragger = NULL; local 465 dragger = dynamic_cast<BDragger*>(handler); 468 if (dragger->fRelation == BDragger::TARGET_IS_CHILD) 469 rect = dragger->Frame(); 471 rect = dragger->fTarget->Frame(); 475 if (dragger 1302 BDragger* dragger = NULL; local 1355 _GetReplicant(BMessage *data, BView *view, const BPoint &point, BDragger *&dragger, BDragger::relation &relation) argument 1403 _GetReplicantData(BMessage *data, BView *view, BView *&replicant, BDragger *&dragger, BDragger::relation &relation) argument 1432 _CreateZombie(BMessage *data, BDragger *&dragger) argument [all...] |
H A D | Dragger.cpp | 623 BDragger* dragger = (BDragger*)manager->list.ItemAt(i); local 624 BMessenger target(dragger); 650 // The dragger is not shown - but we can't hide us in case we're the 779 _ReservedDragger1__8BDragger(BDragger* dragger, BPoint* offset, argument 782 return dragger->BDragger::DragBitmap(offset, mode);
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/haiku-fatelf/headers/os/interface/ |
H A D | Shelf.h | 118 const BPoint& point, BDragger*& dragger, 121 BDragger *&dragger); 127 BDragger*& dragger,
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/haiku-fatelf/src/apps/deskcalc/ |
H A D | CalcWindow.cpp | 50 // create replicant dragger 54 BDragger* dragger = new BDragger(replicantFrame, fCalcView, local 59 fCalcView->AddChild(dragger);
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/haiku-fatelf/src/apps/overlayimage/ |
H A D | OverlayView.cpp | 37 BDragger *dragger = new BDragger(frame, this, B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM); local 38 AddChild(dragger);
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/haiku-fatelf/src/bin/desklink/ |
H A D | VolumeControl.cpp | 60 BDragger* dragger = new BDragger(rect, this, local 62 AddChild(dragger); 160 Also, we need to mask out the dragger in this case, or else dragging 166 // Ignore clicks on the dragger 174 // TODO: investigate why this does not work as expected (the dragger 177 if (BView* dragger = ChildAt(0)) { 178 if (!dragger->IsHidden() && dragger->Frame().Contains(where))
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/haiku-fatelf/src/servers/input/ |
H A D | MethodReplicant.cpp | 48 // add dragger 52 BDragger* dragger = new BDragger(rect, this, local 54 dragger->SetViewColor(B_TRANSPARENT_32_BIT); 55 AddChild(dragger);
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/haiku-fatelf/src/apps/pulse/ |
H A D | CPUButton.cpp | 49 /* We remove the dragger if we are in deskbar */ 80 BDragger* dragger = new BDragger(rect, this, local 82 AddChild(dragger); 321 // Make room for dragger
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/haiku-fatelf/src/apps/workspaces/ |
H A D | Workspaces.cpp | 352 BDragger* dragger = new BDragger(frame, this, local 354 AddChild(dragger); 629 BDragger *dragger = dynamic_cast<BDragger*>(ChildAt(0)); local 630 if (dragger) { 634 item->SetTarget(dragger);
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/haiku-fatelf/src/apps/networkstatus/ |
H A D | NetworkStatusView.cpp | 115 // we were obviously added to a standard window - let's add a dragger 119 BDragger* dragger = new BDragger(frame, this, local 121 AddChild(dragger);
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/haiku-fatelf/src/apps/sudoku/ |
H A D | SudokuView.cpp | 57 BDragger* dragger = new BDragger(rect, this); 58 AddChild(dragger); 646 // fix the dragger's position 647 BView *dragger = FindView("_dragger_"); local 648 if (dragger) 649 dragger->MoveTo(Bounds().right - 7, Bounds().bottom - 7);
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/haiku-fatelf/src/apps/powerstatus/ |
H A D | PowerStatusView.cpp | 487 // we were obviously added to a standard window - let's add a dragger 491 BDragger* dragger = new BDragger(frame, this, local 493 AddChild(dragger);
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/haiku-fatelf/src/apps/activitymonitor/ |
H A D | ActivityView.cpp | 564 BDragger* dragger = new BDragger(rect, this, local 566 AddChild(dragger); 586 BDragger* dragger = new BDragger(rect, this, local 588 AddChild(dragger);
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/haiku-fatelf/src/apps/processcontroller/ |
H A D | ProcessController.cpp | 165 BDragger* dragger = new BDragger(frame, this, B_FOLLOW_BOTTOM); local 166 AddChild(dragger);
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