Searched refs:dragger (Results 1 - 15 of 15) sorted by relevance

/haiku-fatelf/headers/private/interface/
H A DDraggerPrivate.h14 Private(BDragger* dragger) : fDragger(dragger) {} argument
/haiku-fatelf/src/kits/interface/
H A DShelf.cpp163 replicant_data(BMessage *message, BView *view, BDragger *dragger,
180 BDragger* dragger; member in struct:BPrivate::replicant_data
265 dragger(NULL),
278 dragger(NULL),
463 BDragger *dragger = NULL; local
465 dragger = dynamic_cast<BDragger*>(handler);
468 if (dragger->fRelation == BDragger::TARGET_IS_CHILD)
469 rect = dragger->Frame();
471 rect = dragger->fTarget->Frame();
475 if (dragger
1302 BDragger* dragger = NULL; local
1355 _GetReplicant(BMessage *data, BView *view, const BPoint &point, BDragger *&dragger, BDragger::relation &relation) argument
1403 _GetReplicantData(BMessage *data, BView *view, BView *&replicant, BDragger *&dragger, BDragger::relation &relation) argument
1432 _CreateZombie(BMessage *data, BDragger *&dragger) argument
[all...]
H A DDragger.cpp623 BDragger* dragger = (BDragger*)manager->list.ItemAt(i); local
624 BMessenger target(dragger);
650 // The dragger is not shown - but we can't hide us in case we're the
779 _ReservedDragger1__8BDragger(BDragger* dragger, BPoint* offset, argument
782 return dragger->BDragger::DragBitmap(offset, mode);
/haiku-fatelf/headers/os/interface/
H A DShelf.h118 const BPoint& point, BDragger*& dragger,
121 BDragger *&dragger);
127 BDragger*& dragger,
/haiku-fatelf/src/apps/deskcalc/
H A DCalcWindow.cpp50 // create replicant dragger
54 BDragger* dragger = new BDragger(replicantFrame, fCalcView, local
59 fCalcView->AddChild(dragger);
/haiku-fatelf/src/apps/overlayimage/
H A DOverlayView.cpp37 BDragger *dragger = new BDragger(frame, this, B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM); local
38 AddChild(dragger);
/haiku-fatelf/src/bin/desklink/
H A DVolumeControl.cpp60 BDragger* dragger = new BDragger(rect, this, local
62 AddChild(dragger);
160 Also, we need to mask out the dragger in this case, or else dragging
166 // Ignore clicks on the dragger
174 // TODO: investigate why this does not work as expected (the dragger
177 if (BView* dragger = ChildAt(0)) {
178 if (!dragger->IsHidden() && dragger->Frame().Contains(where))
/haiku-fatelf/src/servers/input/
H A DMethodReplicant.cpp48 // add dragger
52 BDragger* dragger = new BDragger(rect, this, local
54 dragger->SetViewColor(B_TRANSPARENT_32_BIT);
55 AddChild(dragger);
/haiku-fatelf/src/apps/pulse/
H A DCPUButton.cpp49 /* We remove the dragger if we are in deskbar */
80 BDragger* dragger = new BDragger(rect, this, local
82 AddChild(dragger);
321 // Make room for dragger
/haiku-fatelf/src/apps/workspaces/
H A DWorkspaces.cpp352 BDragger* dragger = new BDragger(frame, this, local
354 AddChild(dragger);
629 BDragger *dragger = dynamic_cast<BDragger*>(ChildAt(0)); local
630 if (dragger) {
634 item->SetTarget(dragger);
/haiku-fatelf/src/apps/networkstatus/
H A DNetworkStatusView.cpp115 // we were obviously added to a standard window - let's add a dragger
119 BDragger* dragger = new BDragger(frame, this, local
121 AddChild(dragger);
/haiku-fatelf/src/apps/sudoku/
H A DSudokuView.cpp57 BDragger* dragger = new BDragger(rect, this);
58 AddChild(dragger);
646 // fix the dragger's position
647 BView *dragger = FindView("_dragger_"); local
648 if (dragger)
649 dragger->MoveTo(Bounds().right - 7, Bounds().bottom - 7);
/haiku-fatelf/src/apps/powerstatus/
H A DPowerStatusView.cpp487 // we were obviously added to a standard window - let's add a dragger
491 BDragger* dragger = new BDragger(frame, this, local
493 AddChild(dragger);
/haiku-fatelf/src/apps/activitymonitor/
H A DActivityView.cpp564 BDragger* dragger = new BDragger(rect, this, local
566 AddChild(dragger);
586 BDragger* dragger = new BDragger(rect, this, local
588 AddChild(dragger);
/haiku-fatelf/src/apps/processcontroller/
H A DProcessController.cpp165 BDragger* dragger = new BDragger(frame, this, B_FOLLOW_BOTTOM); local
166 AddChild(dragger);

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