Searched refs:connected (Results 1 - 25 of 41) sorted by relevance

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/haiku-fatelf/src/bin/coreutils/man/
H A Dtty.x2 tty \- print the file name of the terminal connected to standard input
/haiku-fatelf/src/apps/icon-o-matic/shape/commands/
H A DChangePointCommand.cpp65 bool connected; local
66 if (!fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected))
70 || pointOut != fPointOut || connected != fConnected)
97 bool connected; local
98 if (fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected)
104 fConnected = connected;
H A DRotatePathIndicesCommand.cpp71 bool connected; local
83 if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected))
88 fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
H A DFlipPointsCommand.cpp76 bool connected; local
78 if (fPath->GetPointsAt(fIndex[i], point, pointIn, pointOut, &connected)) {
86 connected);
H A DNudgePointsCommand.cpp90 fPoints[i].connected);
H A DTransformPointsCommand.cpp118 fPoints[i].connected))
/haiku-fatelf/src/add-ons/print/transports/ipp/
H A DHttpURLConnection.cpp50 : connected(false), doInput(true), doOutput(false), url(Url)
78 if (connected) {
79 connected = false;
104 if (!connected) {
113 if (!connected) {
131 if (!connected) {
147 connected = true;
201 if (!connected) {
204 if (connected) {
207 if (connected) {
[all...]
H A DIppURLConnection.cpp62 if (connected) {
72 if (connected && __ippRequest) {
85 if (connected) {
H A DHttpURLConnection.h111 bool connected; member in class:HttpURLConnection
/haiku-fatelf/src/libs/icon/shape/
H A DVectorPath.h39 bool connected; // if all 3 points should be on one line member in struct:control_point
100 bool connected);
110 bool connected);
115 bool SetInOutConnected(int32 index, bool connected);
125 bool* connected = NULL) const;
184 bool connected);
H A DVectorPath.cpp153 bool connected; local
158 && archive->FindBool("connected", i, &connected) >= B_OK; i++) {
162 fPath[i].connected = connected;
256 ret = into->AddData("connected", B_BOOL_TYPE, &fPath[0].connected,
273 ret = into->AddData("connected", B_BOOL_TYPE,
274 &fPath[i].connected, sizeof(bool));
339 || fPath[i].connected !
374 AddPoint(const BPoint& point, const BPoint& pointIn, const BPoint& pointOut, bool connected) argument
460 SetPoint(int32 index, BPoint point, BPoint pointIn, BPoint pointOut, bool connected) argument
551 SetInOutConnected(int32 index, bool connected) argument
1048 _SetPoint(int32 index, const BPoint& point, const BPoint& pointIn, const BPoint& pointOut, bool connected) argument
[all...]
/haiku-fatelf/src/apps/icon-o-matic/transformable/
H A DTransformPointsBox.cpp46 &fPoints[i].connected)) {
114 fPoints[i].connected);
/haiku-fatelf/src/apps/cortex/DiagramView/
H A DDiagramEndPoint.h75 // should return the BPoint that a connected wire uses as
87 virtual void connected() function in class:DiagramEndPoint
138 // updateRegion the frames of connected wires if there are any
158 // returns true if the EndPoint is currently connected
174 // connected to
177 // indicates if the endpoint is currently connected
H A DDiagramEndPoint.cpp190 connected();
310 connected();
/haiku-fatelf/src/add-ons/kernel/drivers/bluetooth/h2/h2generic/
H A Dh2generic.h43 // Expecting nobody is gonna have 16 USB-BT dongles connected in their system
71 bool connected; /* is the device plugged into the USB? */ member in struct:bt_usb_dev
H A Dh2generic.cpp48 int32 dev_count = 0; // number of connected devices
75 /* add a device to the list of connected devices */
158 // remove a device from the list of connected devices
340 new_bt_dev->connected = true;
389 bdev->connected = false;
542 if (bdev->connected == true) {
604 if (!bdev->connected) {
900 if (bt_usb_devices[j] != NULL && bt_usb_devices[j]->connected) {
/haiku-fatelf/src/apps/cortex/MediaRoutingView/
H A DMediaJack.h127 // returns the coordinate at which a connected MediaWire is
160 virtual void connected();
/haiku-fatelf/src/bin/network/ftp/
H A Dutil.c114 if (connected) {
115 fprintf(ttyout, "Already connected to %s, use close first.\n",
149 connected = 1;
194 * Call after a successful login (i.e, connected = -1)
296 connected = 0;
339 if (connected) {
350 connected = 0;
353 if (connected) {
359 connected = 0;
469 connected
[all...]
H A Ddomacro.c114 } else if (c->c_conn && !connected) {
115 fputs("Not connected.\n", ttyout);
H A Dcmds.c466 if (*cp == '\0' || !connected) {
488 for (i = 1; i < argc && connected; i++) {
519 for (cpp = gl.gl_pathv; cpp && *cpp != NULL && connected;
700 if (*cp == '\0' || !connected) {
794 if (connected)
796 connected == -1 ? "and logged in" : "", hostname);
798 fputs("Not connected.\n", ttyout);
801 if (connected) {
1388 for (i = 1; mflag && i < argc-1 && connected; i++) {
1515 connected
[all...]
/haiku-fatelf/src/apps/mediaplayer/media_node_framework/
H A DNodeManager.cpp42 connected(false)
446 fVideoConnection.connected = true;
530 fAudioConnection.connected = true;
556 if (fVideoConsumer && fVideoProducer && fVideoConnection.connected) {
569 fVideoConnection.connected = false;
582 disconnect = fAudioConnection.connected;
605 fAudioConnection.connected = false;
H A DNodeManager.h101 bool connected; member in struct:NodeManager::Connection
/haiku-fatelf/src/kits/network/libbind/isc/
H A Dctl_clnt.c71 initializing = 0, connecting, connected, destroyed enumerator in enum:state
136 "initializing", "connecting", "connected", "destroyed"
248 case connected:
299 REQUIRE(ctx->state == connecting || ctx->state == connected);
359 case connected:
425 new_state(ctx, connected);
465 REQUIRE(ctx->state == connecting || ctx->state == connected);
498 REQUIRE(ctx->state == connected);
/haiku-fatelf/src/bin/network/telnet/
H A Dcommands.c124 int needconnect; /* Do we need to be connected to execute? */
288 int needconnect; /* Need to be connected */
384 if (!connected && needconnect) {
385 printf("?Need to be connected first.\n");
503 if (!connected) {
504 printf("?Need to be connected first.\n");
1140 int needconnect; /* Do we need to be connected to execute? */
1209 } else if (mt->needconnect && !connected) {
1210 printf("?Need to be connected first.\n");
1341 if (TerminalWindowSize(&newrows, &newcols) && connected
[all...]
/haiku-fatelf/src/tests/kits/game/page_flipper/
H A Dpage_flip.cpp119 NWindowScreen::ScreenConnected(bool connected) argument
121 if (connected) {
129 // the WindowScreen is connected, because of multiple
140 // WindowScreen is connected (multiple monitor)

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