Searched refs:attributeCount (Results 1 - 8 of 8) sorted by relevance

/haiku-fatelf/src/tools/
H A Dgenerate_attribute_stores.cpp62 uint32 attributeCount = 0; local
71 if (attributeCount == 0) {
116 attributeCount++;
119 if (attributeCount > 0) {
122 file.entry_count = attributeCount;
/haiku-fatelf/src/kits/game/
H A DGameSoundDevice.h69 size_t attributeCount);
72 size_t attributeCount);
H A DGameSoundBuffer.h56 size_t attributeCount);
58 size_t attributeCount);
H A DGameSoundDevice.cpp267 size_t attributeCount)
272 return fSounds[sound - 1]->GetAttributes(attributes, attributeCount);
278 size_t attributeCount)
283 return fSounds[sound - 1]->SetAttributes(attributes, attributeCount);
266 GetAttributes(gs_id sound, gs_attribute* attributes, size_t attributeCount) argument
277 SetAttributes(gs_id sound, gs_attribute* attributes, size_t attributeCount) argument
H A DGameSoundBuffer.cpp209 size_t attributeCount)
211 for (size_t i = 0; i < attributeCount; i++) {
243 size_t attributeCount)
247 for (size_t i = 0; i < attributeCount; i++) {
208 GetAttributes(gs_attribute * attributes, size_t attributeCount) argument
242 SetAttributes(gs_attribute * attributes, size_t attributeCount) argument
/haiku-fatelf/headers/os/game/
H A DStreamingGameSound.h35 size_t attributeCount);
H A DGameSound.h49 size_t attributeCount);
51 size_t attributeCount);
/haiku-fatelf/src/bin/makeudfimage/
H A DUdfBuilder.cpp1253 uint16 attributeCount = 0; local
1391 uint16 linkCount = 1 + attributeCount + childDirCount;
1508 uint16 attributeCount = 0; local
1524 uint16 linkCount = 1 + attributeCount;

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