Searched refs:_Reserved_BGameSound_10 (Results 1 - 2 of 2) sorted by relevance

/haiku-fatelf/headers/os/game/
H A DGameSound.h87 virtual status_t _Reserved_BGameSound_10(int32 arg, ...);
/haiku-fatelf/src/kits/game/
H A DGameSound.cpp357 BGameSound::_Reserved_BGameSound_10(int32 arg, ...) function in class:BGameSound

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