/haiku-fatelf/src/add-ons/kernel/bus_managers/acpi/acpica/components/namespace/ |
H A D | nsparse.c | 147 ACPI_NAMESPACE_NODE *StartNode) 212 /* StartNode is the default location to load the table */ 214 if (StartNode && StartNode != AcpiGbl_RootNode) 216 Status = AcpiDsScopeStackPush (StartNode, ACPI_TYPE_METHOD, WalkState); 240 * StartNode - Where to enter the table into the namespace 251 ACPI_NAMESPACE_NODE *StartNode) 271 TableIndex, StartNode); 288 TableIndex, StartNode); 144 AcpiNsOneCompleteParse( UINT32 PassNumber, UINT32 TableIndex, ACPI_NAMESPACE_NODE *StartNode) argument 249 AcpiNsParseTable( UINT32 TableIndex, ACPI_NAMESPACE_NODE *StartNode) argument
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H A D | nswalk.c | 236 * StartNode - Handle in namespace where search begins 267 ACPI_HANDLE StartNode, 289 if (StartNode == ACPI_ROOT_OBJECT) 291 StartNode = AcpiGbl_RootNode; 296 ParentNode = StartNode; 265 AcpiNsWalkNamespace( ACPI_OBJECT_TYPE Type, ACPI_HANDLE StartNode, UINT32 MaxDepth, UINT32 Flags, ACPI_WALK_CALLBACK PreOrderVisit, ACPI_WALK_CALLBACK PostOrderVisit, void *Context, void **ReturnValue) argument
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/haiku-fatelf/src/add-ons/kernel/bus_managers/acpi/acpica/components/dispatcher/ |
H A D | dsinit.c | 233 * StartNode - Root of subtree to be initialized. 237 * DESCRIPTION: Walk the namespace starting at "StartNode" and perform any 245 ACPI_NAMESPACE_NODE *StartNode) 285 Status = AcpiNsWalkNamespace (ACPI_TYPE_ANY, StartNode, ACPI_UINT32_MAX, 243 AcpiDsInitializeObjects( UINT32 TableIndex, ACPI_NAMESPACE_NODE *StartNode) argument
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H A D | dswstate.c | 778 WalkState->ParserState.StartNode = MethodNode; 816 ParserState->StartNode = NULL; 820 ParserState->StartNode = ExtraOp->Common.Node; 823 if (ParserState->StartNode) 827 Status = AcpiDsScopeStackPush (ParserState->StartNode, 828 ParserState->StartNode->Type, WalkState);
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/haiku-fatelf/src/add-ons/kernel/bus_managers/acpi/acpica/components/executer/ |
H A D | exconfig.c | 245 ACPI_NAMESPACE_NODE *StartNode; local 290 StartNode = WalkState->ScopeInfo->Scope.Node; 301 Status = AcpiNsGetNode (StartNode, Operand[3]->String.Pointer, 320 StartNode = ParentNode; 325 Status = AcpiNsGetNode (StartNode, Operand[4]->String.Pointer,
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/haiku-fatelf/src/add-ons/kernel/bus_managers/acpi/acpica/include/ |
H A D | acnamesp.h | 214 ACPI_NAMESPACE_NODE *StartNode); 220 ACPI_NAMESPACE_NODE *StartNode);
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H A D | acparser.h | 323 ACPI_NAMESPACE_NODE *StartNode,
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H A D | acdispat.h | 368 ACPI_NAMESPACE_NODE *StartNode);
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H A D | aclocal.h | 1024 struct acpi_namespace_node *StartNode; member in struct:acpi_parse_state
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/haiku-fatelf/src/apps/cortex/addons/LoggingConsumer/ |
H A D | NodeHarnessWin.cpp | 211 r->StartNode(mConnection.consumer, ts->Now()); 226 r->StartNode(mConnection.producer, ts->Now() + latency);
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/haiku-fatelf/src/tests/kits/media/nodetest/ |
H A D | main.cpp | 206 rv = roster->StartNode(destinationNode, start); 210 rv = roster->StartNode(sourceNode, start);
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/haiku-fatelf/src/apps/tv/ |
H A D | Controller.cpp | 378 err = gMediaRoster->StartNode(dvb_node, start_time); 381 err = gMediaRoster->StartNode(audio_mixer_node, start_time); 384 err = gMediaRoster->StartNode(video_window_node, start_time);
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/haiku-fatelf/src/apps/mediaplayer/media_node_framework/ |
H A D | NodeManager.cpp | 704 status = fMediaRoster->StartNode(fVideoConnection.consumer, perf); 709 status = fMediaRoster->StartNode(fVideoConnection.producer, perf); 717 status = fMediaRoster->StartNode(fAudioConnection.producer, perf);
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/haiku-fatelf/src/apps/cortex/addons/ToneProducer/ |
H A D | NodeHarnessWin.cpp | 208 r->StartNode(mConnection.producer, ts->Now() + latency);
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/haiku-fatelf/src/servers/media/ |
H A D | DefaultManager.cpp | 742 roster->StartNode(mixer, start_at); 743 roster->StartNode(soundcard, start_at);
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/haiku-fatelf/src/apps/codycam/ |
H A D | CodyCam.cpp | 182 status_t status = fMediaRoster->StartNode(fProducerNode, perf); 375 status = fMediaRoster->StartNode(fProducerNode, perf); 380 status = fMediaRoster->StartNode(fVideoConsumer->Node(), perf);
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/haiku-fatelf/headers/os/media/ |
H A D | MediaRoster.h | 119 status_t StartNode(const media_node& node,
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/haiku-fatelf/src/kits/game/ |
H A D | GameSoundBuffer.cpp | 452 status = roster->StartNode(fConnection->producer,
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/haiku-fatelf/src/apps/soundrecorder/ |
H A D | RecorderWindow.cpp | 701 fRoster->StartNode(fRecordNode->Node(), then); 703 fRoster->StartNode(fAudioInputNode, 706 fRoster->StartNode(fAudioInputNode, then); 958 fRoster->StartNode(tsobj->Node(), BTimeSource::RealTime());
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/haiku-fatelf/src/kits/media/ |
H A D | SoundPlayer.cpp | 201 status_t err = roster->StartNode(fPlayerNode->Node(), 204 TRACE("BSoundPlayer::Start: StartNode failed, %ld", err);
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H A D | MediaRoster.cpp | 1192 BMediaRoster::StartNode(const media_node& node, bigtime_t atPerformanceTime) function in class:BMediaRoster 1198 TRACE("BMediaRoster::StartNode, node %" B_PRId32 ", at perf %" B_PRId64
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/haiku-fatelf/src/apps/cortex/NodeManager/ |
H A D | NodeRef.cpp | 1897 D_ROSTER(("# roster->StartNode(%ld)\n", id())); 1898 status_t err = BMediaRoster::Roster()->StartNode( 1903 " * StartNode(%ld) failed: '%s'\n",
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