Searched refs:Play (Results 1 - 22 of 22) sorted by relevance

/haiku-fatelf/headers/private/interface/
H A DPicturePlayer.h32 status_t Play(void **callBackTable, int32 tableEntries,
/haiku-fatelf/headers/os/interface/
H A DPicture.h31 status_t Play(void** callBackTable,
/haiku-fatelf/src/servers/app/
H A DServerPicture.h51 void Play(View* view);
H A DServerPicture.cpp524 picture->Play(view);
1067 ServerPicture::Play(View* view) function in class:ServerPicture
1077 player.Play(const_cast<void**>(kTableEntries),
H A DServerWindow.cpp2817 picture->Play(fCurrentView);
/haiku-fatelf/src/tests/kits/midi/synth_file_reader/
H A DSynthFileReader.h66 void Play(uint16 rate, uint32 offset, uint32 size);
H A DSynthFileReader.cpp375 if (play && (instrOnly==0xffff || instrOnly == inst)) Play(rate, 0, rest);
392 void SSynthFileReader::Play(uint16 rate, uint32 offset, uint32 size) { function in class:SSynthFileReader
/haiku-fatelf/src/kits/game/
H A DGameSoundBuffer.h41 void Play(void * data, int64 frames);
H A DGameProducer.cpp398 // Play rates are weird. We don't support them
538 fObject->Play(buf->Data(), frames);
H A DGameSoundBuffer.cpp101 // Play must stop before the distructor is called; otherwise, a fatal
271 GameSoundBuffer::Play(void * data, int64 frames) function in class:GameSoundBuffer
/haiku-fatelf/src/apps/cdplayer/
H A DCDPlayer.cpp183 fPlay = new TwoStateDrawButton(BRect(0, 0, 1, 1), "Play",
303 fCDDrive.Play(fPlayList.GetCurrentTrack());
324 while (!fCDDrive.Play(next)) {
335 fCDDrive.Play(next);
360 while (!fCDDrive.Play(prev)) {
370 fCDDrive.Play(prev);
501 fCDDrive.Play(next);
H A DCDAudioDevice.h97 bool Play(const int16 &track);
H A DCDAudioDevice.cpp164 CDAudioDevice::Play(const int16 &track) function in class:CDAudioDevice
211 return Play(0);
/haiku-fatelf/src/apps/soundrecorder/
H A DRecorderWindow.h151 void Play(BMessage * message);
H A DRecorderWindow.cpp291 fPlayButton = new PlayPauseButton(playRect, B_TRANSLATE("Play"),
572 Play(message);
711 RecorderWindow::Play(BMessage * message) function in class:RecorderWindow
714 // User pressed Play button and playing
/haiku-fatelf/src/add-ons/print/drivers/pdf/source/
H A DPictureIterator.cpp150 picture->Play(playbackHandlers, 50, this);
/haiku-fatelf/src/apps/mediaplayer/
H A DController.h110 void Play();
H A DMainWin.cpp129 { B_TRANSLATE("Play"), { B_EXECUTE_PROPERTY },
486 fController->Play();
633 BAlert* alert = new BAlert(B_TRANSLATE("Nothing to Play"),
661 fController->Play();
2217 fController->Play();
H A DController.cpp617 Controller::Play() function in class:Controller
619 //printf("Controller::Play\n");
/haiku-fatelf/src/kits/print/
H A DPictureIterator.cpp150 picture->Play(playbackHandlers, 50, this);
/haiku-fatelf/src/kits/interface/
H A DPicture.cpp303 BPicture::Play(void **callBackTable, int32 tableEntries, void *user) function in class:BPicture
310 return player.Play(callBackTable, tableEntries, user);
H A DPicturePlayer.cpp130 PicturePlayer::Play(void **callBackTable, int32 tableEntries, void *userData) function in class:PicturePlayer
181 debugger("PicturePlayer::Play: buffer overrun\n");

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