/haiku-fatelf/headers/private/interface/ |
H A D | PicturePlayer.h | 32 status_t Play(void **callBackTable, int32 tableEntries,
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/haiku-fatelf/headers/os/interface/ |
H A D | Picture.h | 31 status_t Play(void** callBackTable,
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/haiku-fatelf/src/servers/app/ |
H A D | ServerPicture.h | 51 void Play(View* view);
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H A D | ServerPicture.cpp | 524 picture->Play(view); 1067 ServerPicture::Play(View* view) function in class:ServerPicture 1077 player.Play(const_cast<void**>(kTableEntries),
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H A D | ServerWindow.cpp | 2817 picture->Play(fCurrentView);
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/haiku-fatelf/src/tests/kits/midi/synth_file_reader/ |
H A D | SynthFileReader.h | 66 void Play(uint16 rate, uint32 offset, uint32 size);
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H A D | SynthFileReader.cpp | 375 if (play && (instrOnly==0xffff || instrOnly == inst)) Play(rate, 0, rest); 392 void SSynthFileReader::Play(uint16 rate, uint32 offset, uint32 size) { function in class:SSynthFileReader
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/haiku-fatelf/src/kits/game/ |
H A D | GameSoundBuffer.h | 41 void Play(void * data, int64 frames);
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H A D | GameProducer.cpp | 398 // Play rates are weird. We don't support them 538 fObject->Play(buf->Data(), frames);
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H A D | GameSoundBuffer.cpp | 101 // Play must stop before the distructor is called; otherwise, a fatal 271 GameSoundBuffer::Play(void * data, int64 frames) function in class:GameSoundBuffer
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/haiku-fatelf/src/apps/cdplayer/ |
H A D | CDPlayer.cpp | 183 fPlay = new TwoStateDrawButton(BRect(0, 0, 1, 1), "Play", 303 fCDDrive.Play(fPlayList.GetCurrentTrack()); 324 while (!fCDDrive.Play(next)) { 335 fCDDrive.Play(next); 360 while (!fCDDrive.Play(prev)) { 370 fCDDrive.Play(prev); 501 fCDDrive.Play(next);
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H A D | CDAudioDevice.h | 97 bool Play(const int16 &track);
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H A D | CDAudioDevice.cpp | 164 CDAudioDevice::Play(const int16 &track) function in class:CDAudioDevice 211 return Play(0);
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/haiku-fatelf/src/apps/soundrecorder/ |
H A D | RecorderWindow.h | 151 void Play(BMessage * message);
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H A D | RecorderWindow.cpp | 291 fPlayButton = new PlayPauseButton(playRect, B_TRANSLATE("Play"), 572 Play(message); 711 RecorderWindow::Play(BMessage * message) function in class:RecorderWindow 714 // User pressed Play button and playing
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/haiku-fatelf/src/add-ons/print/drivers/pdf/source/ |
H A D | PictureIterator.cpp | 150 picture->Play(playbackHandlers, 50, this);
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/haiku-fatelf/src/apps/mediaplayer/ |
H A D | Controller.h | 110 void Play();
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H A D | MainWin.cpp | 129 { B_TRANSLATE("Play"), { B_EXECUTE_PROPERTY }, 486 fController->Play(); 633 BAlert* alert = new BAlert(B_TRANSLATE("Nothing to Play"), 661 fController->Play(); 2217 fController->Play();
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H A D | Controller.cpp | 617 Controller::Play() function in class:Controller 619 //printf("Controller::Play\n");
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/haiku-fatelf/src/kits/print/ |
H A D | PictureIterator.cpp | 150 picture->Play(playbackHandlers, 50, this);
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/haiku-fatelf/src/kits/interface/ |
H A D | Picture.cpp | 303 BPicture::Play(void **callBackTable, int32 tableEntries, void *user) function in class:BPicture 310 return player.Play(callBackTable, tableEntries, user);
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H A D | PicturePlayer.cpp | 130 PicturePlayer::Play(void **callBackTable, int32 tableEntries, void *userData) function in class:PicturePlayer 181 debugger("PicturePlayer::Play: buffer overrun\n");
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