Searched refs:NodeInput (Results 1 - 2 of 2) sorted by relevance

/haiku-fatelf/src/add-ons/media/media-add-ons/opensound/
H A DOpenSoundNode.h32 class NodeInput;
233 int32 _PlayThread(NodeInput* input);
236 status_t _StartPlayThread(NodeInput* input);
237 status_t _StopPlayThread(NodeInput* input);
249 NodeInput* _FindInput(
251 NodeInput* _FindInput(int32 destinationId);
264 // per NodeInput/NodeOutput channel
H A DOpenSoundNode.cpp73 class OpenSoundNode::NodeInput { class in class:OpenSoundNode
75 NodeInput(const media_input& input, int engineIndex, int ossFormatFlags, function in class:OpenSoundNode::NodeInput
98 ~NodeInput()
387 delete (NodeInput*)fInputs.ItemAtFast(i);
471 // create a NodeInput for each
494 NodeInput* input = new (nothrow) NodeInput(mediaInput, i, fmt,
613 NodeInput* channel = _FindInput(dest);
711 NodeInput* channel = (NodeInput*)fInput
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