Searched refs:MultiAudioNode (Results 1 - 3 of 3) sorted by relevance
/haiku-fatelf/src/add-ons/media/media-add-ons/multi_audio/ |
H A D | MultiAudioAddOn.cpp | 20 #include "MultiAudioNode.h" 96 MultiAudioNode::GetFlavor(info, index); 124 MultiAudioNode* node = new (std::nothrow) MultiAudioNode(this, 139 MultiAudioNode* node = dynamic_cast<MultiAudioNode*>(_node);
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H A D | MultiAudioNode.cpp | 9 #include "MultiAudioNode.h" 169 MultiAudioNode::MultiAudioNode(BMediaAddOn* addon, const char* name, function in class:MultiAudioNode 230 MultiAudioNode::~MultiAudioNode() 243 MultiAudioNode::InitCheck() const 251 MultiAudioNode::GetFlavor(flavor_info* info, int32 id) 265 info->name = (char*)"MultiAudioNode Node"; 266 info->info = (char*)"The MultiAudioNode node outputs to multi_audio " 283 MultiAudioNode [all...] |
H A D | MultiAudioNode.h | 32 class MultiAudioNode : public BBufferConsumer, public BBufferProducer, class in inherits:BBufferConsumer,BBufferProducer,BTimeSource,BMediaEventLooper,BControllable 35 virtual ~MultiAudioNode(); 38 MultiAudioNode(BMediaAddOn* addon, const char* name, 144 MultiAudioNode(const MultiAudioNode& clone); 145 MultiAudioNode& operator=(const MultiAudioNode& clone);
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