Searched refs:MultiAudioNode (Results 1 - 3 of 3) sorted by relevance

/haiku-fatelf/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioAddOn.cpp20 #include "MultiAudioNode.h"
96 MultiAudioNode::GetFlavor(info, index);
124 MultiAudioNode* node = new (std::nothrow) MultiAudioNode(this,
139 MultiAudioNode* node = dynamic_cast<MultiAudioNode*>(_node);
H A DMultiAudioNode.cpp9 #include "MultiAudioNode.h"
169 MultiAudioNode::MultiAudioNode(BMediaAddOn* addon, const char* name, function in class:MultiAudioNode
230 MultiAudioNode::~MultiAudioNode()
243 MultiAudioNode::InitCheck() const
251 MultiAudioNode::GetFlavor(flavor_info* info, int32 id)
265 info->name = (char*)"MultiAudioNode Node";
266 info->info = (char*)"The MultiAudioNode node outputs to multi_audio "
283 MultiAudioNode
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H A DMultiAudioNode.h32 class MultiAudioNode : public BBufferConsumer, public BBufferProducer, class in inherits:BBufferConsumer,BBufferProducer,BTimeSource,BMediaEventLooper,BControllable
35 virtual ~MultiAudioNode();
38 MultiAudioNode(BMediaAddOn* addon, const char* name,
144 MultiAudioNode(const MultiAudioNode& clone);
145 MultiAudioNode& operator=(const MultiAudioNode& clone);

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