Searched refs:LockMemoryPool (Results 1 - 2 of 2) sorted by relevance

/haiku-fatelf/headers/os/game/
H A DGameSound.h61 static status_t LockMemoryPool(bool lockInCore);
/haiku-fatelf/src/kits/game/
H A DGameSound.cpp232 BGameSound::LockMemoryPool(bool in_lockInCore) function in class:BGameSound

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