Searched refs:GameSoundBuffer (Results 1 - 6 of 6) sorted by relevance

/haiku-fatelf/src/kits/game/
H A DGameSoundBuffer.h30 class GameSoundBuffer { class
33 GameSoundBuffer(const gs_audio_format* format);
34 virtual ~GameSoundBuffer();
83 class SimpleSoundBuffer : public GameSoundBuffer {
104 class StreamingSoundBuffer : public GameSoundBuffer {
H A DGameProducer.h45 class GameSoundBuffer;
51 GameProducer(GameSoundBuffer * object,
130 status_t StartPlaying(GameSoundBuffer* sound);
131 status_t StopPlaying(GameSoundBuffer* sound);
132 bool IsPlaying(GameSoundBuffer* sound) const;
148 GameSoundBuffer * fObject;
H A DGameSoundBuffer.cpp22 // File Name: GameSoundBuffer.h
28 #include "GameSoundBuffer.h"
79 // GameSoundBuffer -------------------------------------------------------
80 GameSoundBuffer::GameSoundBuffer(const gs_audio_format * format) function in class:GameSoundBuffer
103 GameSoundBuffer::~GameSoundBuffer()
129 GameSoundBuffer::Format() const
136 GameSoundBuffer::IsLooping() const
143 GameSoundBuffer
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H A DGameSoundDevice.h36 class GameSoundBuffer;
87 GameSoundBuffer ** fSounds;
H A DGameSoundDevice.cpp44 #include "GameSoundBuffer.h"
95 fSounds = new GameSoundBuffer*[kInitSoundCount];
295 GameSoundBuffer ** sounds = new GameSoundBuffer*[fSoundCount + kGrowth];
H A DGameProducer.cpp27 #include "GameSoundBuffer.h"
41 GameProducer::GameProducer(GameSoundBuffer* object,

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