Searched refs:B_PREFERRED_TOKEN (Results 1 - 14 of 14) sorted by relevance

/haiku-fatelf/headers/build/private/app/
H A DMessengerPrivate.h25 { return fMessenger->fHandlerToken == B_PREFERRED_TOKEN; }
H A DMessagePrivate.h129 return fMessage->fHeader->target == B_PREFERRED_TOKEN;
/haiku-fatelf/headers/private/app/
H A DMessengerPrivate.h25 { return fMessenger->fHandlerToken == B_PREFERRED_TOKEN; }
H A DTokenSpace.h21 #define B_PREFERRED_TOKEN -2 /* A little bird told me about this one */ macro
H A DMessagePrivate.h129 return fMessage->fHeader->target == B_PREFERRED_TOKEN;
/haiku-fatelf/src/servers/registrar/
H A DAppInfoListMessagingTargetSet.cpp42 token = B_PREFERRED_TOKEN;
H A DMessageDeliverer.cpp108 ? B_PREFERRED_TOKEN : messengerPrivate.Token());
H A DShutdownProcess.cpp1503 SingleMessagingTargetSet target(port, B_PREFERRED_TOKEN);
/haiku-fatelf/src/kits/app/
H A DMessenger.cpp120 ? _get_object_token_(handler) : B_PREFERRED_TOKEN);
187 || fHandlerToken == B_PREFERRED_TOKEN)) {
494 To target the preferred handler, use B_PREFERRED_TOKEN as token.
558 fHandlerToken = B_PREFERRED_TOKEN;
H A DMessageAdapter.cpp393 *pointer = (header->reply_target == B_PREFERRED_TOKEN ? 1 : 0);
535 header->reply_target = B_PREFERRED_TOKEN;
H A DRoster.cpp2851 B_PREFERRED_TOKEN);
2904 B_PREFERRED_TOKEN);
H A DMessage.cpp2326 B_PREFERRED_TOKEN);
/haiku-fatelf/src/servers/debug/
H A DDebugServer.cpp971 B_PREFERRED_TOKEN);
/haiku-fatelf/src/servers/app/
H A DServerWindow.cpp182 looperPort, B_PREFERRED_TOKEN);

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