Searched refs:ApplyMod (Results 1 - 1 of 1) sorted by relevance

/haiku-fatelf/src/kits/game/
H A DGameSoundBuffer.cpp48 ApplyMod(uint8 * data, uint8 * buffer, int64 index, float gain, float * pan) function
56 ApplyMod(int16 * data, int16 * buffer, int32 index, float gain, float * pan) function
64 ApplyMod(int32 * data, int32 * buffer, int32 index, float gain, float * pan) function
72 ApplyMod(float * data, float * buffer, int32 index, float gain, float * pan) function
285 ApplyMod((uint8*)data, (uint8*)buffer, i, fGain, pan);
295 ApplyMod((int16*)data, (int16*)buffer, i, fGain, pan);
305 ApplyMod((int32*)data, (int32*)buffer, i, fGain, pan);
315 ApplyMod((float*)data, (float*)buffer, i, fGain, pan);

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