Searched refs:look (Results 1 - 25 of 65) sorted by relevance

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/haiku-buildtools/binutils/gas/testsuite/gas/mmix/
H A Dlocall1.s1 % Get rid of labels that look compiler-generated, matching: "L.*:[0-9]+".
/haiku-buildtools/legacy/binutils/gas/testsuite/gas/mmix/
H A Dlocall1.s1 % Get rid of labels that look compiler-generated, matching: "L.*:[0-9]+".
/haiku-buildtools/binutils/gas/testsuite/gas/mach-o/
H A Dsymbols-6-64.s1 # now look at what happens when we append some indirects to the normal
H A Dsymbols-6.s1 # now look at what happens when we append some indirects to the normal
/haiku-buildtools/gcc/gcc/testsuite/gcc.c-torture/execute/
H A D990128-1.c10 int look( struct s *p, struct s **pp );
35 for ( ; look( p, pp ); ) {
43 int look( struct s *p, struct s **pp ) function
/haiku-buildtools/gcc/gcc/testsuite/gcc.dg/
H A Dpr34263.c15 int look( struct s *p, struct s **pp );
41 for ( ; look( p, pp ); ) {
49 int look( struct s *p, struct s **pp ) function
/haiku-buildtools/cloog/osl/source/
H A Dutil.c517 * \param[in] identifier The identifier to look for.
518 * \param[in] index The position in the expression where to look.
570 int look; local
573 look = index - 1;
574 while (look >= 0) {
575 if (isspace(expression[look]))
576 look--;
581 if ((look >= 0) &&
582 (expression[look] != '[') &&
583 (expression[look] !
[all...]
/haiku-buildtools/binutils/ld/testsuite/ld-gc/
H A Dpr13683.d7 # Note - look for both "foo" and "foo2" being defined, non-zero function symbols
/haiku-buildtools/binutils/bfd/
H A Dverilog.c146 verilog_data_list_type **look; local
148 for (look = &tdata->head;
149 *look != NULL && (*look)->where < entry->where;
150 look = &(*look)->next)
152 entry->next = *look;
153 *look = entry;
H A Dsrec.c87 so a short symbol table could look like:
934 srec_data_list_type **look; local
936 for (look = &tdata->head;
937 *look != NULL && (*look)->where < entry->where;
938 look = &(*look)->next)
940 entry->next = *look;
941 *look = entry;
H A Dmmo.c1340 Let's look again at the <<lop_stab>> for the trivial file
1553 mmo_data_list_type **look; local
1554 for (look = &sdatap->head;
1555 *look != NULL && (*look)->where < entry->where;
1556 look = &(*look)->next)
1558 entry->next = *look;
1559 *look = entry;
H A Ddwarf2.c374 /* Variable and function hash tables. This is used to speed up look-up
3388 const char *look; local
3392 look = debug_sections[debug_info].uncompressed_name;
3393 msec = bfd_get_section_by_name (abfd, look);
3397 look = debug_sections[debug_info].compressed_name;
3398 if (look != NULL)
3400 msec = bfd_get_section_by_name (abfd, look);
3414 look = debug_sections[debug_info].uncompressed_name;
3415 if (strcmp (msec->name, look) == 0)
3418 look
[all...]
/haiku-buildtools/gcc/gcc/testsuite/go.test/test/fixedbugs/
H A Dbug227.go17 func look(s string) (string, bool) { func
/haiku-buildtools/legacy/binutils/ld/
H A Dldlang.c766 ways in which we treat an input file, eg, we only look at symbols,
1168 lang_output_section_statement_type *first, *look, *found; local
1178 for (look = first; look; look = look->next)
1180 flags = look->flags;
1181 if (look->bfd_section != NULL)
1183 flags = look->bfd_section->flags;
1184 if (match_type && !match_type (output_bfd, look
[all...]
/haiku-buildtools/binutils/ld/
H A Dldlang.c1048 ways in which we treat an input file, eg, we only look at symbols,
1528 lang_output_section_statement_type *first, *look, *found; local
1538 for (look = first; look; look = look->next)
1540 look_flags = look->flags;
1541 if (look->bfd_section != NULL)
1543 look_flags = look->bfd_section->flags;
1545 look
[all...]
/haiku-buildtools/legacy/binutils/bfd/
H A Dsrec.c87 so a short symbol table could look like:
863 srec_data_list_type **look; local
865 for (look = &tdata->head;
866 *look != NULL && (*look)->where < entry->where;
867 look = &(*look)->next)
869 entry->next = *look;
870 *look = entry;
H A Dmmo.c1273 Let's look again at the <<lop_stab>> for the trivial file
1485 mmo_data_list_type **look; local
1486 for (look = &sdatap->head;
1487 *look != NULL && (*look)->where < entry->where;
1488 look = &(*look)->next)
1490 entry->next = *look;
1491 *look = entry;
/haiku-buildtools/gcc/contrib/
H A Dpatch_tester.sh471 echo "I just started to look at your patch `basename $PATCH`." >> $START_REPORT
/haiku-buildtools/autoconf/lib/Autom4te/
H A DFileUtils.pm59 We match exactly the behavior of GNU M4: first look in the current
61 if the file name is not absolute, look in C<@include>.
/haiku-buildtools/gcc/libcilkrts/mk/
H A Dcilk-version.mk38 # The one place we look up information from the code management system
/haiku-buildtools/gcc/libgcc/config/h8300/
H A Dlib1funcs.S185 _lab1: or A1H,A1H ; look at dividend
201 _lab7: or A1H,A1H ; look at dividend
251 ; The H8/300 only has a 16/8 bit divide, so we look at the incoming and
/haiku-buildtools/legacy/binutils/gas/config/
H A Dtc-ppc.c2367 look like the constant 0 was found here. */
3126 /* This is a new csect. We need to look at the symbol class to
3641 symbolS *look;
3666 for (look = last_biei ? last_biei : symbol_rootP;
3667 (look != (symbolS *) NULL
3668 && (S_GET_STORAGE_CLASS (look) == C_FILE
3669 || S_GET_STORAGE_CLASS (look) == C_BINCL
3670 || S_GET_STORAGE_CLASS (look) == C_EINCL));
3671 look = symbol_next (look))
3627 symbolS *look; local
[all...]
/haiku-buildtools/binutils/gas/config/
H A Dtc-ppc.c2891 look like the constant 0 was found here. */
3857 /* This is a new csect. We need to look at the symbol class to
4557 symbolS *look;
4582 for (look = last_biei ? last_biei : symbol_rootP;
4583 (look != (symbolS *) NULL
4584 && (S_GET_STORAGE_CLASS (look) == C_FILE
4585 || S_GET_STORAGE_CLASS (look) == C_BINCL
4586 || S_GET_STORAGE_CLASS (look) == C_EINCL));
4587 look = symbol_next (look))
4543 symbolS *look; local
[all...]
/haiku-buildtools/legacy/gcc/gcc/config/h8300/
H A Dlib1funcs.asm186 _lab1: or A1H,A1H ; look at dividend
203 _lab7: or A1H,A1H ; look at dividend
253 ; The h8 only has a 16/8 bit divide, so we look at the incoming and
/haiku-buildtools/gcc/gmp/mpn/x86/pentium/
H A Dmode1o.asm223 C Could look for a-c<d and save a division sometimes, but that doesn't seem

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