Searched refs:is_universe (Results 1 - 3 of 3) sorted by relevance

/haiku-buildtools/isl/
H A Disl_ast_graft.c189 int is_universe; local
191 is_universe = isl_set_plain_is_universe(guard);
192 if (is_universe < 0)
194 if (is_universe)
694 int is_universe; local
699 is_universe = isl_set_plain_is_universe(guard);
700 if (is_universe < 0)
702 if (is_universe) {
H A Disl_map_simplify.c2274 int is_universe; local
2276 is_universe = isl_map_plain_is_universe(map);
2277 if (is_universe >= 0 && !is_universe)
2278 is_universe = isl_map_plain_is_universe(context);
2279 if (is_universe < 0)
2281 if (is_universe) {
H A Disl_map.c7052 int is_universe; local
7066 is_universe = isl_map_plain_is_universe(map1);
7067 if (is_universe < 0)
7069 if (is_universe) {
7074 is_universe = isl_map_plain_is_universe(map2);
7075 if (is_universe < 0)
7077 if (is_universe) {

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