Searched refs:allocate_data (Results 1 - 6 of 6) sorted by relevance
/haiku-buildtools/binutils/libiberty/ |
H A D | splay-tree.c | 103 (*sp->deallocate) ((char*) temp, sp->allocate_data); 293 void *allocate_data) 298 allocate_data); 310 void * @var{allocate_data}) 332 void * allocate_data) 335 (sizeof (struct splay_tree_s), allocate_data); 343 sp->allocate_data = allocate_data; 354 (*sp->deallocate) ((char*) sp, sp->allocate_data); 386 sp->allocate_data)); 288 splay_tree_new_with_allocator(splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn, splay_tree_allocate_fn allocate_fn, splay_tree_deallocate_fn deallocate_fn, void *allocate_data) argument 326 splay_tree_new_typed_alloc(splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn, splay_tree_allocate_fn tree_allocate_fn, splay_tree_allocate_fn node_allocate_fn, splay_tree_deallocate_fn deallocate_fn, void * allocate_data) argument [all...] |
/haiku-buildtools/gcc/libiberty/ |
H A D | splay-tree.c | 103 (*sp->deallocate) ((char*) temp, sp->allocate_data); 293 void *allocate_data) 298 allocate_data); 310 void * @var{allocate_data}) 332 void * allocate_data) 335 (sizeof (struct splay_tree_s), allocate_data); 343 sp->allocate_data = allocate_data; 354 (*sp->deallocate) ((char*) sp, sp->allocate_data); 386 sp->allocate_data)); 288 splay_tree_new_with_allocator(splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn, splay_tree_allocate_fn allocate_fn, splay_tree_deallocate_fn deallocate_fn, void *allocate_data) argument 326 splay_tree_new_typed_alloc(splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn, splay_tree_allocate_fn tree_allocate_fn, splay_tree_allocate_fn node_allocate_fn, splay_tree_deallocate_fn deallocate_fn, void * allocate_data) argument [all...] |
/haiku-buildtools/legacy/binutils/libiberty/ |
H A D | splay-tree.c | 102 (*sp->deallocate) ((char*) temp, sp->allocate_data); 266 void *allocate_data) 269 allocate_data); 276 sp->allocate_data = allocate_data; 287 (*sp->deallocate) ((char*) sp, sp->allocate_data); 319 sp->allocate_data)); 361 (*sp->deallocate) (sp->root, sp->allocate_data); 261 splay_tree_new_with_allocator(splay_tree_compare_fn compare_fn, splay_tree_delete_key_fn delete_key_fn, splay_tree_delete_value_fn delete_value_fn, splay_tree_allocate_fn allocate_fn, splay_tree_deallocate_fn deallocate_fn, void *allocate_data) argument
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/haiku-buildtools/legacy/binutils/include/ |
H A D | splay-tree.h | 112 void * GTY((skip)) allocate_data;
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/haiku-buildtools/gcc/include/ |
H A D | splay-tree.h | 111 /* Node allocate function. Takes allocate_data as a parameter. */ 114 /* Free function for nodes and trees. Takes allocate_data as a parameter. */ 118 void *allocate_data; member in struct:splay_tree_s
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/haiku-buildtools/binutils/include/ |
H A D | splay-tree.h | 110 /* Node allocate function. Takes allocate_data as a parameter. */ 113 /* Free function for nodes and trees. Takes allocate_data as a parameter. */ 117 void *allocate_data; member in struct:splay_tree_s
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