Searched refs:TERRITORY (Results 1 - 15 of 15) sorted by relevance
/haiku-buildtools/legacy/binutils/intl/ |
H A D | loadinfo.h | 33 #define TERRITORY 32 macro
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H A D | explodename.c | 95 mask |= TERRITORY; 178 mask &= ~TERRITORY;
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H A D | l10nflist.c | 201 + ((mask & TERRITORY) != 0 233 if ((mask & TERRITORY) != 0)
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/haiku-buildtools/legacy/gcc/gcc/intl/ |
H A D | loadinfo.h | 33 #define TERRITORY 32 macro
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H A D | explodename.c | 95 mask |= TERRITORY; 178 mask &= ~TERRITORY;
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H A D | l10nflist.c | 201 + ((mask & TERRITORY) != 0 233 if ((mask & TERRITORY) != 0)
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/haiku-buildtools/legacy/gcc/texinfo/intl/ |
H A D | loadinfo.h | 15 #define TERRITORY 32 macro
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H A D | explodename.c | 90 mask |= TERRITORY; 173 mask &= ~TERRITORY;
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H A D | l10nflist.c | 199 + ((mask & TERRITORY) != 0 231 if ((mask & TERRITORY) != 0)
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/haiku-buildtools/binutils/intl/ |
H A D | explodename.c | 99 mask |= TERRITORY; 182 mask &= ~TERRITORY;
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H A D | loadinfo.h | 68 #define TERRITORY 32 macro 100 MASK, LANGUAGE, TERRITORY, CODESET, NORMALIZED_CODESET, MODIFIER, 127 there. *LANGUAGE gets assigned NAME. Each of *MODIFIER, *TERRITORY, 135 TERRITORY for *TERRITORY,
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H A D | l10nflist.c | 222 + ((mask & TERRITORY) != 0 256 if ((mask & TERRITORY) != 0)
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/haiku-buildtools/gcc/intl/ |
H A D | explodename.c | 99 mask |= TERRITORY; 182 mask &= ~TERRITORY;
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H A D | loadinfo.h | 68 #define TERRITORY 32 macro 100 MASK, LANGUAGE, TERRITORY, CODESET, NORMALIZED_CODESET, MODIFIER, 127 there. *LANGUAGE gets assigned NAME. Each of *MODIFIER, *TERRITORY, 135 TERRITORY for *TERRITORY,
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H A D | l10nflist.c | 222 + ((mask & TERRITORY) != 0 256 if ((mask & TERRITORY) != 0)
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