Searched refs:TERRITORY (Results 1 - 15 of 15) sorted by relevance

/haiku-buildtools/legacy/binutils/intl/
H A Dloadinfo.h33 #define TERRITORY 32 macro
H A Dexplodename.c95 mask |= TERRITORY;
178 mask &= ~TERRITORY;
H A Dl10nflist.c201 + ((mask & TERRITORY) != 0
233 if ((mask & TERRITORY) != 0)
/haiku-buildtools/legacy/gcc/gcc/intl/
H A Dloadinfo.h33 #define TERRITORY 32 macro
H A Dexplodename.c95 mask |= TERRITORY;
178 mask &= ~TERRITORY;
H A Dl10nflist.c201 + ((mask & TERRITORY) != 0
233 if ((mask & TERRITORY) != 0)
/haiku-buildtools/legacy/gcc/texinfo/intl/
H A Dloadinfo.h15 #define TERRITORY 32 macro
H A Dexplodename.c90 mask |= TERRITORY;
173 mask &= ~TERRITORY;
H A Dl10nflist.c199 + ((mask & TERRITORY) != 0
231 if ((mask & TERRITORY) != 0)
/haiku-buildtools/binutils/intl/
H A Dexplodename.c99 mask |= TERRITORY;
182 mask &= ~TERRITORY;
H A Dloadinfo.h68 #define TERRITORY 32 macro
100 MASK, LANGUAGE, TERRITORY, CODESET, NORMALIZED_CODESET, MODIFIER,
127 there. *LANGUAGE gets assigned NAME. Each of *MODIFIER, *TERRITORY,
135 TERRITORY for *TERRITORY,
H A Dl10nflist.c222 + ((mask & TERRITORY) != 0
256 if ((mask & TERRITORY) != 0)
/haiku-buildtools/gcc/intl/
H A Dexplodename.c99 mask |= TERRITORY;
182 mask &= ~TERRITORY;
H A Dloadinfo.h68 #define TERRITORY 32 macro
100 MASK, LANGUAGE, TERRITORY, CODESET, NORMALIZED_CODESET, MODIFIER,
127 there. *LANGUAGE gets assigned NAME. Each of *MODIFIER, *TERRITORY,
135 TERRITORY for *TERRITORY,
H A Dl10nflist.c222 + ((mask & TERRITORY) != 0
256 if ((mask & TERRITORY) != 0)

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