Searched refs:SPEED_TMP_ALLOC_LIMBS (Results 1 - 5 of 5) sorted by relevance

/haiku-buildtools/gcc/gmp/tune/
H A Dspeed.h63 #define SPEED_TMP_ALLOC_LIMBS(ptr, limbs, align) \ macro
562 SPEED_TMP_ALLOC_LIMBS (wp, s->size, s->align_wp); \
589 SPEED_TMP_ALLOC_LIMBS (wp, s->size, s->align_wp); \
618 SPEED_TMP_ALLOC_LIMBS (wp, s->size, s->align_wp); \
648 SPEED_TMP_ALLOC_LIMBS (wp, s->size, s->align_wp); \
695 SPEED_TMP_ALLOC_LIMBS (ap, s->size, s->align_wp); \
696 SPEED_TMP_ALLOC_LIMBS (sp, s->size, s->align_wp); \
753 SPEED_TMP_ALLOC_LIMBS (wp, s->size, s->align_wp); \
859 SPEED_TMP_ALLOC_LIMBS (wp, wn, s->align_wp); \
910 SPEED_TMP_ALLOC_LIMBS (w
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H A Dcommon.c399 SPEED_TMP_ALLOC_LIMBS is a good way to do this.
1191 SPEED_TMP_ALLOC_LIMBS (wp, pl+1, s->align_wp); \
1287 SPEED_TMP_ALLOC_LIMBS (a, 4 * s->size, s->align_xp);
1288 SPEED_TMP_ALLOC_LIMBS (b, 4 * s->size, s->align_yp);
1289 SPEED_TMP_ALLOC_LIMBS (r, 8 * s->size + 4, s->align_wp);
1297 SPEED_TMP_ALLOC_LIMBS (tp, itch, s->align_wp2);
1345 SPEED_TMP_ALLOC_LIMBS (ap, s->size + 1, s->align_xp);
1346 SPEED_TMP_ALLOC_LIMBS (bp, s->size + 1, s->align_yp);
1351 SPEED_TMP_ALLOC_LIMBS (tmp1, hgcd_init_scratch, s->align_wp);
1352 SPEED_TMP_ALLOC_LIMBS (w
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H A Dspeed-ext.c188 SPEED_TMP_ALLOC_LIMBS (wp, s->size, s->align_wp); \
H A Dspeed.c529 SPEED_TMP_ALLOC_LIMBS (sp.xp, s->size, s->align_xp);
530 SPEED_TMP_ALLOC_LIMBS (sp.yp, s->size, s->align_yp);
695 SPEED_TMP_ALLOC_LIMBS (sp.xp_block, SPEED_BLOCK_SIZE, sp.align_xp);
696 SPEED_TMP_ALLOC_LIMBS (sp.yp_block, SPEED_BLOCK_SIZE, sp.align_yp);
H A Dtuneup.c394 SPEED_TMP_ALLOC_LIMBS (s->xp, s->size, 0);
395 SPEED_TMP_ALLOC_LIMBS (s->yp, s->size, 0);
2189 SPEED_TMP_ALLOC_LIMBS (wp, wn, s->align_wp);
2297 SPEED_TMP_ALLOC_LIMBS (s.xp_block, SPEED_BLOCK_SIZE, 0);
2298 SPEED_TMP_ALLOC_LIMBS (s.yp_block, SPEED_BLOCK_SIZE, 0);

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