Searched refs:CURSOR_BYTES (Results 1 - 18 of 18) sorted by relevance

/haiku/src/add-ons/accelerants/s3/
H A Dtrio64.h23 #define CURSOR_BYTES 2048 // see comment above macro
H A Dtrio64_init.cpp117 si.cursorOffset = si.videoMemSize - CURSOR_BYTES; // put cursor at end of video memory
119 si.maxFrameBufferSize = si.videoMemSize - CURSOR_BYTES;
H A Dtrio64_cursor.cpp71 for (int i = 0; i < CURSOR_BYTES; i += 4) {
H A Dvirge.h19 #define CURSOR_BYTES 1024 // bytes used for cursor image in video memory macro
H A Dvirge_cursor.cpp71 for (int i = 0; i < CURSOR_BYTES; i += 4) {
H A Dvirge_init.cpp194 si.cursorOffset = si.videoMemSize - CURSOR_BYTES; // put cursor at end of video memory
196 si.maxFrameBufferSize = si.videoMemSize - CURSOR_BYTES;
H A Dsavage.h19 #define CURSOR_BYTES 1024 // bytes used for cursor image in video memory macro
H A Dsavage_cursor.cpp94 for (int i = 0; i < CURSOR_BYTES; i += 4) {
H A Dsavage_init.cpp243 si.cursorOffset = (si.cobOffset - CURSOR_BYTES) & ~0xfff; // align to 4k boundary
/haiku/src/add-ons/accelerants/3dfx/
H A D3dfx_cursor.cpp53 for (int i = 0; i < CURSOR_BYTES; i += 16) {
H A D3dfx_init.cpp58 si.frameBufferOffset = si.cursorOffset + CURSOR_BYTES;
H A Daccelerant.h26 #define CURSOR_BYTES 1024 // bytes used for cursor image in video memory macro
/haiku/src/add-ons/accelerants/ati/
H A Dmach64_cursor.cpp64 memset(fbCursor, 0xaa, CURSOR_BYTES);
H A Drage128_cursor.cpp68 for (int i = 0; i < CURSOR_BYTES; i += 16) {
H A Drage128_init.cpp123 si.cursorOffset = (si.videoMemSize - CURSOR_BYTES) & ~0xfff; // align to 4k boundary
H A Dmach64_init.cpp195 si.cursorOffset = (si.videoMemSize - CURSOR_BYTES) & ~0xfff; // align to 4k boundary
H A Drage128.h21 #define CURSOR_BYTES 1024 // bytes used for cursor image in video memory macro
H A Dmach64.h18 #define CURSOR_BYTES 1024 // bytes used for cursor image in video memory macro

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