Searched refs:play (Results 1 - 18 of 18) sorted by relevance

/freebsd-current/contrib/ntp/util/
H A Dtg.c335 info.play.port = port;
336 info.play.gain = level;
337 info.play.sample_rate = SECOND;
338 info.play.channels = 1;
339 info.play.precision = 8;
340 info.play.encoding = AUDIO_ENCODING_ULAW;
342 info.play.port, info.play.gain, info.play.sample_rate,
343 info.play
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H A Dtg2.c1038 info.play.port = port;
1039 info.play.gain = level;
1040 info.play.sample_rate = SetSampleRate;
1041 info.play.channels = 1;
1042 info.play.precision = 8;
1043 info.play.encoding = AUDIO_ENCODING_ULAW;
1045 info.play.port, info.play.gain, info.play.sample_rate,
1046 info.play
[all...]
/freebsd-current/usr.sbin/bhyve/
H A Dpci_hda.h74 int (*init)(struct hda_codec_inst *hci, const char *play,
H A Dpci_hda.c151 struct hda_codec_class *codec, const char *play, const char *rec);
319 char *play; local
335 * For now we play with one single codec
339 value = get_config_value_node(nvl, "play");
341 play = NULL;
343 play = strdup(value);
349 DPRINTF("play: %s rec: %s", play, rec);
350 if (play != NULL || rec != NULL) {
351 err = hda_codec_constructor(sc, codec, play, re
426 hda_codec_constructor(struct hda_softc *sc, struct hda_codec_class *codec, const char *play, const char *rec) argument
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H A Dhda_codec.c205 static int hda_codec_init(struct hda_codec_inst *hci, const char *play,
391 hda_codec_init(struct hda_codec_inst *hci, const char *play, argument
398 if (!(play || rec))
405 if (play && rec)
408 if (play)
424 if (play) {
432 st->aud = audio_init(play, 1);
/freebsd-current/usr.bin/morse/
H A Dmorse.c265 static void show(const char *), play(const char *), morse(char);
471 play(" ");
485 play(m->morse);
510 play(const char *s) function
534 err(1, "ioctl play");
/freebsd-current/contrib/ntp/libntp/
H A Daudio.c359 info.play.gain = AUDIO_MAX_GAIN;
360 info.play.port = AUDIO_SPEAKER;
/freebsd-current/sys/dev/sound/pci/
H A Dhdspe-pcm.c1041 int play, rec; local
1064 play = (hdspe_channel_play_ports(scp->hc)) ? 1 : 0;
1066 err = pcm_register(dev, scp, play, rec);
1073 if (play) {
H A Dhdsp-pcm.c1052 int play, rec; local
1075 play = (hdsp_channel_play_ports(scp->hc)) ? 1 : 0;
1077 err = pcm_register(dev, scp, play, rec);
1084 if (play) {
H A Dsolo.c417 int play = (dir == PCMDIR_PLAY)? 1 : 0; local
426 sc->simplex_dir = play ? PCMDIR_PLAY : PCMDIR_REC ;
436 ess_write(sc, 0xb8, 0x04 | (play? 0x00 : 0x0a));
447 if (play)
/freebsd-current/contrib/bmake/unit-tests/
H A Ddep-var.mk43 # effect. Now DirExpandCurly comes into play and expands the curly braces
/freebsd-current/sys/dev/sound/pcm/
H A Dsndstat.c326 sndstat_get_caps(struct snddev_info *d, bool play, uint32_t *min_rate, argument
332 dir = play ? PCMDIR_PLAY : PCMDIR_REC;
334 if (play && d->pvchancount > 0) {
339 } else if (!play && d->rvchancount > 0) {
1004 m = strstr(line, "play");
1109 d->playcount ? "play" : "",
1280 "play/rec" :
1281 (ud->pchan ? "play" : (ud->rchan ? "rec" : ""));
/freebsd-current/usr.sbin/cdcontrol/
H A Dcdcontrol.c56 #define ASTS_PLAYING 0x11 /* Audio play operation in progress */
57 #define ASTS_PAUSED 0x12 /* Audio play operation paused */
58 #define ASTS_COMPLETED 0x13 /* Audio play operation successfully completed */
59 #define ASTS_ERROR 0x14 /* Audio play operation stopped due to error */
102 { CMD_PLAY, "play", 1, "min1:sec1[.fram1] [min2:sec2[.fram2]]" },
103 { CMD_PLAY, "play", 1, "track1[.index1] [track2[.index2]]" },
104 { CMD_PLAY, "play", 1, "tr1 m1:s1[.f1] [[tr2] [m2:s2[.f2]]]" },
105 { CMD_PLAY, "play", 1, "[#block [len]]" },
134 static int play(char *arg);
175 printf ("\n\tThe word \"play\" i
471 play(char *arg) function
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/freebsd-current/contrib/bmake/mk/
H A Ddirdeps-cache-update.mk38 # comes into play.
H A Ddpadd.mk88 # sometimes we play games with .CURDIR etc
/freebsd-current/sys/arm/allwinner/
H A Da10_codec.c169 struct a10codec_chinfo play; member in struct:a10codec_info
810 struct a10codec_chinfo *ch = dir == PCMDIR_PLAY ? &sc->play : &sc->rec;
/freebsd-current/lib/libc/amd64/string/
H A Dstpncpy.S112 add %rdx, %rax # less than 2 chunks (32 bytes) to play with?
198 /* at least two chunks to play with and NUL while processing head */
/freebsd-current/crypto/openssl/external/perl/Text-Template-1.56/lib/Text/
H A DTemplate.pm836 There is one special trick you can play in a template. Here is the

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