Searched refs:shuffle (Results 1 - 5 of 5) sorted by relevance

/freebsd-9.3-release/sys/geom/bde/
H A Dg_bde_lock.c101 * I have not worked out the statistical properties of this shuffle, but
106 * We include (and shuffle) an extra hash field in the stored version for
120 * The chosen shuffle algorithm only works as long as we have no more than 16
149 int shuffle[NLOCK_FIELDS]; local
156 g_bde_shuffle_lock(sha2, shuffle);
158 switch(shuffle[i]) {
183 le64enc(p, gl->lsector[shuffle[i] - 5]);
219 int shuffle[NLOCK_FIELDS]; local
226 g_bde_shuffle_lock(sc->sha2, shuffle);
228 switch(shuffle[
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/freebsd-9.3-release/contrib/binutils/bfd/
H A Decofflink.c347 struct shuffle
350 struct shuffle *next;
378 /* Linked lists describing how to shuffle the input debug
381 struct shuffle *line;
382 struct shuffle *line_end;
383 struct shuffle *pdr;
384 struct shuffle *pdr_end;
385 struct shuffle *sym;
386 struct shuffle *sym_end;
387 struct shuffle *op
344 struct shuffle struct
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/freebsd-9.3-release/usr.bin/enigma/
H A Denigma.c34 void shuffle(char *);
121 shuffle(deck);
132 shuffle(char deckary[]) function
/freebsd-9.3-release/contrib/bind9/lib/dns/
H A Drdataset.c327 isc_boolean_t shuffle = ISC_FALSE; local
367 * Do we want to shuffle this answer?
372 shuffle = ISC_TRUE;
374 if (shuffle && count > MAX_SHUFFLE) {
378 shuffle = ISC_FALSE;
384 if (shuffle) {
401 * Now we shuffle.
502 if (shuffle)
519 if (shuffle) {
/freebsd-9.3-release/contrib/llvm/lib/Target/ARM/
H A DARMISelLowering.cpp4516 // check if an VEXT instruction can handle the shuffle mask when the
4517 // vector sources of the shuffle are the same.
4521 // Assume that the first shuffle index is not UNDEF. Fail if it is.
4527 // If this is a VEXT shuffle, the immediate value is the index of the first
4528 // element. The other shuffle indices must be the successive elements after
4552 // Assume that the first shuffle index is not UNDEF. Fail if it is.
4558 // If this is a VEXT shuffle, the immediate value is the index of the first
4559 // element. The other shuffle indices must be the successive elements after
4583 /// isVREVMask - Check if a vector shuffle corresponds to a VREV
4596 // If the first shuffle inde
4951 SDValue shuffle = ReconstructShuffle(Op, DAG); local
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