Searched refs:SpillsToKeep (Results 1 - 1 of 1) sorted by relevance

/freebsd-13-stable/contrib/llvm-project/llvm/lib/CodeGen/
H A DInlineSpiller.cpp131 DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
1249 DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
1292 // Add a BB containing the original spills to SpillsToKeep -- i.e.,
1296 // SpillsToKeep later during hoisting.
1297 SpillsToKeep[MDT[Block]] = 0;
1336 // SpillsToKeep contains all the nodes where spills are to be inserted
1341 DenseMap<MachineDomTreeNode *, unsigned> SpillsToKeep; local
1348 getVisitOrders(Root, Spills, Orders, SpillsToRm, SpillsToKeep,
1368 if (SpillsToKeep.find(*RIt) != SpillsToKeep
1245 getVisitOrders( MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills, SmallVectorImpl<MachineDomTreeNode *> &Orders, SmallVectorImpl<MachineInstr *> &SpillsToRm, DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep, DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) argument
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