Searched refs:SpillBBToSpill (Results 1 - 1 of 1) sorted by relevance
/freebsd-13-stable/contrib/llvm-project/llvm/lib/CodeGen/ |
H A D | InlineSpiller.cpp | 125 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill); 132 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill); 1212 /// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map. 1216 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) { 1217 // For each spill saw, check SpillBBToSpill[] and see if its BB already has 1223 MachineInstr *PrevSpill = SpillBBToSpill[Node]; 1230 SpillBBToSpill[MDT.getBase().getNode(Block)] = SpillToKeep; 1232 SpillBBToSpill[MDT.getBase().getNode(Block)] = CurrentSpill; 1242 /// time. \p SpillBBToSpill will be populated as part of the process and 1250 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) { 1213 rmRedundantSpills( SmallPtrSet<MachineInstr *, 16> &Spills, SmallVectorImpl<MachineInstr *> &SpillsToRm, DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) argument 1245 getVisitOrders( MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills, SmallVectorImpl<MachineDomTreeNode *> &Orders, SmallVectorImpl<MachineInstr *> &SpillsToRm, DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep, DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) argument 1343 DenseMap<MachineDomTreeNode *, MachineInstr *> SpillBBToSpill; local [all...] |
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