Searched refs:SpillBBToSpill (Results 1 - 1 of 1) sorted by relevance

/freebsd-13-stable/contrib/llvm-project/llvm/lib/CodeGen/
H A DInlineSpiller.cpp125 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
132 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
1212 /// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map.
1216 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
1217 // For each spill saw, check SpillBBToSpill[] and see if its BB already has
1223 MachineInstr *PrevSpill = SpillBBToSpill[Node];
1230 SpillBBToSpill[MDT.getBase().getNode(Block)] = SpillToKeep;
1232 SpillBBToSpill[MDT.getBase().getNode(Block)] = CurrentSpill;
1242 /// time. \p SpillBBToSpill will be populated as part of the process and
1250 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
1213 rmRedundantSpills( SmallPtrSet<MachineInstr *, 16> &Spills, SmallVectorImpl<MachineInstr *> &SpillsToRm, DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) argument
1245 getVisitOrders( MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills, SmallVectorImpl<MachineDomTreeNode *> &Orders, SmallVectorImpl<MachineInstr *> &SpillsToRm, DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep, DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) argument
1343 DenseMap<MachineDomTreeNode *, MachineInstr *> SpillBBToSpill; local
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