Searched refs:FallsThru (Results 1 - 4 of 4) sorted by relevance
/freebsd-11-stable/contrib/llvm-project/llvm/lib/Target/Hexagon/ |
H A D | HexagonBitTracker.h | 37 BranchTargetList &Targets, bool &FallsThru) const override;
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H A D | HexagonConstPropagation.cpp | 740 bool EvalOk = true, FallsThru = true; local 749 EvalOk = EvalOk && MCE.evaluate(MI, Cells, Targets, FallsThru); 751 FallsThru = true; 752 if (!FallsThru) 765 if (FallsThru) { 776 // last one set "FallsThru", then add an edge to the layout successor 1851 SetVector<const MachineBasicBlock*> &Targets, bool &FallsThru) 2262 bool &FallsThru) { 2283 FallsThru = false; 2289 FallsThru 2260 evaluate(const MachineInstr &BrI, const CellMap &Inputs, SetVector<const MachineBasicBlock*> &Targets, bool &FallsThru) argument [all...] |
H A D | BitTracker.h | 477 BranchTargetList &Targets, bool &FallsThru) const = 0;
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H A D | HexagonBitTracker.cpp | 985 bool &FallsThru) const { 1008 FallsThru = false; 1031 FallsThru = true; 1036 FallsThru = false;
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