Searched refs:FallsThru (Results 1 - 4 of 4) sorted by relevance

/freebsd-11-stable/contrib/llvm-project/llvm/lib/Target/Hexagon/
H A DHexagonBitTracker.h37 BranchTargetList &Targets, bool &FallsThru) const override;
H A DHexagonConstPropagation.cpp740 bool EvalOk = true, FallsThru = true; local
749 EvalOk = EvalOk && MCE.evaluate(MI, Cells, Targets, FallsThru);
751 FallsThru = true;
752 if (!FallsThru)
765 if (FallsThru) {
776 // last one set "FallsThru", then add an edge to the layout successor
1851 SetVector<const MachineBasicBlock*> &Targets, bool &FallsThru)
2262 bool &FallsThru) {
2283 FallsThru = false;
2289 FallsThru
2260 evaluate(const MachineInstr &BrI, const CellMap &Inputs, SetVector<const MachineBasicBlock*> &Targets, bool &FallsThru) argument
[all...]
H A DBitTracker.h477 BranchTargetList &Targets, bool &FallsThru) const = 0;
H A DHexagonBitTracker.cpp985 bool &FallsThru) const {
1008 FallsThru = false;
1031 FallsThru = true;
1036 FallsThru = false;

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