Searched refs:CurrentTestFailed (Results 1 - 3 of 3) sorted by relevance

/freebsd-11-stable/contrib/ntp/sntp/unity/
H A Dunity_fixture.c81 Unity.CurrentTestFailed = 0;
107 if (!Unity.CurrentTestFailed)
379 else if (!Unity.CurrentTestFailed)
387 else if (Unity.CurrentTestFailed)
392 Unity.CurrentTestFailed = 0;
H A Dunity.c9 #define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); }
12 #define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} }
310 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0)
319 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 1)
344 else if (!Unity.CurrentTestFailed)
353 else if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0)
369 Unity.CurrentTestFailed = 0;
944 Unity.CurrentTestFailed = ((actual - expected) > delta);
946 Unity.CurrentTestFailed = ((expected - actual) > delta);
951 Unity.CurrentTestFailed
[all...]
H A Dunity_internals.h392 UNITY_COUNTER_TYPE CurrentTestFailed; member in struct:_Unity

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