Searched refs:isSpillSlotObjectIndex (Results 1 - 5 of 5) sorted by relevance

/freebsd-10.0-release/contrib/llvm/lib/CodeGen/
H A DPseudoSourceValue.cpp120 return !MFI->isFixedObjectIndex(FI) && !MFI->isSpillSlotObjectIndex(FI);
127 return !MFI->isSpillSlotObjectIndex(FI);
H A DMachineLICM.cpp417 MFI->isSpillSlotObjectIndex(FI) &&
484 (TII->isLoadFromStackSlot(MI, FI) && MFI->isSpillSlotObjectIndex(FI)))
/freebsd-10.0-release/contrib/llvm/lib/Target/MBlaze/
H A DMBlazeRegisterInfo.cpp110 << "isSpill : " << MFI->isSpillSlotObjectIndex(FrameIndex)
/freebsd-10.0-release/contrib/llvm/include/llvm/CodeGen/
H A DMachineFrameInfo.h483 /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
485 bool isSpillSlotObjectIndex(int ObjectIdx) const { function in class:llvm::MachineFrameInfo
/freebsd-10.0-release/contrib/llvm/lib/CodeGen/AsmPrinter/
H A DAsmPrinter.cpp507 if (FrameInfo->isSpillSlotObjectIndex(FI)) {
512 if (FrameInfo->isSpillSlotObjectIndex(FI))
515 if (FrameInfo->isSpillSlotObjectIndex(FI)) {
520 if (FrameInfo->isSpillSlotObjectIndex(FI))

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