Searched refs:getPowerState (Results 1 - 3 of 3) sorted by relevance

/darwin-on-arm/xnu/iokit/Kernel/
H A DIOPMrootDomain.cpp683 uint32_t powerState = rootDomain->getPowerState();
2171 (uint32_t) previousPowerState, (uint32_t) getPowerState());
2173 switch ( getPowerState() )
2516 (uint32_t) getPowerState(), (uint32_t) stateNum);
2562 (uint32_t) getPowerState(), (uint32_t) stateNum);
2618 (uint32_t) getPowerState(), (uint32_t) stateNum);
2657 (uint32_t) getPowerState(), (uint32_t) stateNum);
2673 if (getPowerState() == ON_STATE)
4411 uint32_t currentPowerState = (uint32_t) getPowerState();
4466 uint32_t currentPowerState = (uint32_t) getPowerState();
[all...]
H A DIOServicePM.cpp3203 // [public] getPowerState
3207 UInt32 IOService::getPowerState ( void ) function in class:IOService
3750 uint32_t oldPowerState = getPowerState();
4987 (uint8_t)getPowerState(), // old
7173 (uint8_t)getPowerState(), // old
/darwin-on-arm/xnu/iokit/IOKit/
H A DIOService.h1590 /*! @function getPowerState
1592 @discussion A device's "current power state" is updated at the end of each power state transition (e.g. transition from state 1 to state 0, or state 0 to state 2). This transition includes the time spent powering on or off any power plane children. Thus, if a child calls <code>getPowerState</code> on its power parent during system wake from sleep, the call will return the index to the device's off state rather than its on state.
1595 UInt32 getPowerState( void );

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