Searched refs:getPowerState (Results 1 - 3 of 3) sorted by relevance
/darwin-on-arm/xnu/iokit/Kernel/ |
H A D | IOPMrootDomain.cpp | 683 uint32_t powerState = rootDomain->getPowerState(); 2171 (uint32_t) previousPowerState, (uint32_t) getPowerState()); 2173 switch ( getPowerState() ) 2516 (uint32_t) getPowerState(), (uint32_t) stateNum); 2562 (uint32_t) getPowerState(), (uint32_t) stateNum); 2618 (uint32_t) getPowerState(), (uint32_t) stateNum); 2657 (uint32_t) getPowerState(), (uint32_t) stateNum); 2673 if (getPowerState() == ON_STATE) 4411 uint32_t currentPowerState = (uint32_t) getPowerState(); 4466 uint32_t currentPowerState = (uint32_t) getPowerState(); [all...] |
H A D | IOServicePM.cpp | 3203 // [public] getPowerState 3207 UInt32 IOService::getPowerState ( void ) function in class:IOService 3750 uint32_t oldPowerState = getPowerState(); 4987 (uint8_t)getPowerState(), // old 7173 (uint8_t)getPowerState(), // old
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/darwin-on-arm/xnu/iokit/IOKit/ |
H A D | IOService.h | 1590 /*! @function getPowerState 1592 @discussion A device's "current power state" is updated at the end of each power state transition (e.g. transition from state 1 to state 0, or state 0 to state 2). This transition includes the time spent powering on or off any power plane children. Thus, if a child calls <code>getPowerState</code> on its power parent during system wake from sleep, the call will return the index to the device's off state rather than its on state. 1595 UInt32 getPowerState( void );
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