Searched refs:dy (Results 76 - 83 of 83) sorted by path

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/haiku/src/servers/app/
H A DView.h121 void MoveBy(int32 dx, int32 dy,
124 void ResizeBy(int32 dx, int32 dy,
127 void ScrollBy(int32 dx, int32 dy,
130 void ParentResized(int32 dx, int32 dy,
H A DWindow.cpp435 Window::ScrollViewBy(View* view, int32 dx, int32 dy) argument
440 if (!view || view == fTopView.Get() || (dx == 0 && dy == 0))
447 view->ScrollBy(dx, dy, dirty);
H A DWindow.h134 void ScrollViewBy(View* view, int32 dx, int32 dy);
/haiku/src/servers/app/drawing/Painter/
H A DPainter.cpp1970 float dy = endPoint.y - startPoint.y; local
1973 matrix *= agg::trans_affine_scaling(sqrt(dx * dx + dy * dy) / gradient_d2);
1974 matrix *= agg::trans_affine_rotation(atan2(dy, dx));
/haiku/src/servers/app/font/
H A DFontEngine.cpp624 double dy = int26p6_to_dbl(delta.y); local
627 *y += dy;
/haiku/src/system/libroot/posix/musl/math/
H A Dtgamma.c112 double_t dy, z, r; local
151 dy = y - absx;
152 dy -= gmhalf;
154 dy = y - gmhalf;
155 dy -= absx;
164 dy = -dy;
167 r += dy * (gmhalf+0.5) * r / y;
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp436 int d,x,y,ax,ay,sx,sy,dx,dy; local
442 dy=y2-y1; ay=ABS(dy)<<1; sy=SGN(dy);
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp1644 float dx, dy, dz, dist, fact, alpha, r; local
1694 dy = s->y-amas[index].y;
1695 if (dy < -0.5) dy += 1.0;
1696 if (dy > 0.5) dy -= 1.0;
1704 dist = (abs(dx) + abs(dy) + abs(dz))*factor[index];
1716 dy *= fact;
1724 s->y = amas[index].y + dy;
1754 dy
1850 TPoint dx, dy; local
2307 TPoint min, max, dx, dy, dz, p1; local
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