Searched refs:language (Results 51 - 75 of 90) sorted by relevance

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/haiku/src/kits/debugger/model/
H A DFileSourceCode.cpp18 SourceLanguage* language)
23 fLanguage(language)
17 FileSourceCode(LocatableFile* file, SourceFile* sourceFile, SourceLanguage* language) argument
H A DDisassembledCode.cpp33 DisassembledCode::DisassembledCode(SourceLanguage* language) argument
35 fLanguage(language),
/haiku/src/tests/kits/locale/
H A DStringFormatTest.cpp84 BLanguage language(tests[i].locale);
85 BStringFormat formatter(language, tests[i].pattern);
/haiku/src/apps/haikudepot/model/
H A DLanguageModel.cpp74 HDTRACE("did add the supported language [%s]" , value->ID());
78 HDTRACE("did replace the supported language [%s]", value->ID());
86 // it could be that the preferred language does not exist in the
93 LanguageModel::_SetPreferredLanguage(const Language& language) argument
95 fPreferredLanguage = LanguageRef(new Language(language));
96 HDDEBUG("set preferred language [%s]", fPreferredLanguage->ID());
100 /*! This will derive the default language. If there are no other
101 possible languages configured then the default language will be
103 then this method will ensure that the default language is in that
111 HDDEBUG("derived system default language [
171 BString language; local
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/haiku/headers/private/locale/
H A DHashMapCatalog.h40 // are identical otherwise in the native language, but different in
71 HashMapCatalog(const char* signature, const char* language,
133 const char* language, uint32 fingerprint)
135 BCatalogData(signature, language, fingerprint)
132 HashMapCatalog(const char* signature, const char* language, uint32 fingerprint) argument
/haiku/src/kits/debugger/jobs/
H A DExpressionEvaluationJob.cpp26 DebuggerInterface* debuggerInterface, SourceLanguage* language,
35 fLanguage(language),
25 ExpressionEvaluationJob(Team* team, DebuggerInterface* debuggerInterface, SourceLanguage* language, ExpressionInfo* info, StackFrame* frame, ::Thread* thread) argument
/haiku/src/kits/locale/
H A DTimeUnitFormat.cpp71 BTimeUnitFormat::BTimeUnitFormat(const BLanguage& language, argument
74 : Inherited(language, conventions)
H A DRelativeDateTimeFormat.cpp76 BRelativeDateTimeFormat::BRelativeDateTimeFormat(const BLanguage& language, argument
78 : Inherited(language, conventions)
H A DDefaultCatalog.cpp63 /*! Constructs a DefaultCatalog with given signature and language and reads
69 const char *language, uint32 fingerprint)
71 HashMapCatalog("", language, fingerprint)
118 /*! Constructs an empty DefaultCatalog with given sig and language.
123 const char *language)
125 HashMapCatalog(signature, language, 0),
289 // set mimetype-, language- and signature-attributes:
328 /*! Writes mimetype, language-name and signature of catalog into the
474 DefaultCatalog::Instantiate(const entry_ref &catalogOwner, const char *language, argument
478 = new(std::nothrow) DefaultCatalog(catalogOwner, language, fingerprin
68 DefaultCatalog(const entry_ref &catalogOwner, const char *language, uint32 fingerprint) argument
122 DefaultCatalog(const char *path, const char *signature, const char *language) argument
488 Create(const char *signature, const char *language) argument
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H A DDateTimeFormat.cpp34 BDateTimeFormat::BDateTimeFormat(const BLanguage& language, argument
36 : BFormat(language, conventions)
H A DCountry.cpp125 status = preferredLanguages.FindString("language", 0, &appLanguage);
143 BCountry::GetPreferredLanguage(BLanguage& language) const
162 status = language.SetTo(languageLocale->getLanguage());
H A DTimeFormat.cpp36 BTimeFormat::BTimeFormat(const BLanguage& language, argument
38 : BFormat(language, conventions)
H A DDateFormat.cpp47 BDateFormat::BDateFormat(const BLanguage& language, argument
49 : BFormat(language, conventions)
/haiku/headers/os/locale/
H A DTimeFormat.h22 BTimeFormat(const BLanguage& language,
H A DDateFormat.h43 BDateFormat(const BLanguage& language,
/haiku/headers/private/debugger/model/
H A DDisassembledCode.h20 DisassembledCode(SourceLanguage* language);
/haiku/src/tools/locale/
H A DCatalog.cpp24 BCatalog::BCatalog(const entry_ref& catalogOwner, const char *language, argument
/haiku/src/kits/debugger/dwarf/
H A DBaseUnit.h63 const SourceLanguageInfo* language);
/haiku/headers/private/debugger/controllers/
H A DTeamDebugger.h136 SourceLanguage* language,
229 SourceLanguage* language,
/haiku/src/apps/debugger/user_interface/gui/expression_eval_window/
H A DExpressionEvaluationWindow.cpp242 SourceLanguage* language = fCurrentLanguage; local
244 language = fFallbackLanguage;
245 fListener->ExpressionEvaluationRequested(language, info, frame, thread);
/haiku/headers/private/debugger/user_interface/
H A DUserInterface.h176 SourceLanguage* language,
/haiku/src/kits/debugger/debug_info/
H A DTeamDebugInfo.cpp601 // get the source language from some function's image debug info
608 SourceLanguage* language; local
610 ->GetSourceLanguage(functionDebugInfo, language);
613 BReference<SourceLanguage> languageReference(language, true);
629 sourceCode = new(std::nothrow) FileSourceCode(file, sourceFile, language);
/haiku/src/kits/debugger/controllers/
H A DThreadHandler.cpp939 SourceLanguage* language;
940 if (specificInfo->GetSourceLanguage(info, language) != B_OK)
943 BReference<SourceLanguage> reference(language, true);
963 fDebuggerInterface, language, expressionInfo, frame, fThread),
H A DTeamDebugger.cpp815 SourceLanguage* language; local
816 if (message->FindPointer("language",
817 reinterpret_cast<void**>(&language)) != B_OK) {
822 // to both the language and the expression info on our behalf.
823 BReference<SourceLanguage> reference(language, true);
849 _HandleEvaluateExpression(language, info, frame, thread);
1305 TeamDebugger::ExpressionEvaluationRequested(SourceLanguage* language, argument
1309 message.AddPointer("language", language);
1316 BReference<SourceLanguage> languageReference(language);
2331 _HandleEvaluateExpression(SourceLanguage* language, ExpressionInfo* info, StackFrame* frame, ::Thread* thread) argument
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/haiku/src/apps/debugger/user_interface/cli/
H A DCliContext.h86 SourceLanguage* language, target_addr_t& address);

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