Searched refs:bytes_per_row (Results 51 - 75 of 130) sorted by relevance

123456

/haiku/src/add-ons/accelerants/skeleton/
H A DOverlay.c111 si->overlay.myBuffer[offset].bytes_per_row = 2 * si->overlay.myBuffer[offset].width;
188 (si->fbc.bytes_per_row * si->dm.virtual_height)); /* size in bytes of screen(s) */
194 si->overlay.myBuffer[offset].bytes_per_row * si->overlay.myBuffer[offset].height;
/haiku/src/add-ons/accelerants/matrox/
H A DOverlay.c121 si->overlay.myBuffer[offset].bytes_per_row = 2 * si->overlay.myBuffer[offset].width;
150 */ /* assuming Y-plane only bytes_per_row are requested here */
151 /* si->overlay.myBuffer[offset].bytes_per_row = si->overlay.myBuffer[offset].width;
250 (si->fbc.bytes_per_row * si->dm.virtual_height)); /* size in bytes of screen(s) */
256 = si->overlay.myBuffer[offset].bytes_per_row * si->overlay.myBuffer[offset].height;
H A DSetDisplayMode.c91 /* calculate and set new mode bytes_per_row */
92 gx00_general_validate_pic_size (&target, &si->fbc.bytes_per_row, &si->acc_mode);
511 startadd = v_display_start * si->fbc.bytes_per_row;
/haiku/src/add-ons/accelerants/nvidia/
H A DOverlay.c111 si->overlay.myBuffer[offset].bytes_per_row = 2 * si->overlay.myBuffer[offset].width;
212 (si->fbc.bytes_per_row * si->dm.virtual_height)); /* size in bytes of screen(s) */
218 = si->overlay.myBuffer[offset].bytes_per_row * si->overlay.myBuffer[offset].height;
/haiku/src/add-ons/accelerants/radeon_hd/
H A Dmode.cpp286 config->bytes_per_row = gInfo->shared_info->bytes_per_row;
292 TRACE(" config->bytes_per_row: %" B_PRIu32 "\n", config->bytes_per_row);
/haiku/src/system/boot/platform/amiga_m68k/
H A Dvideo.cpp66 gKernelArgs.frame_buffer.bytes_per_row = gScreen->RastPort.BitMap->BytesPerRow;
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp120 fBytesPerRow = info->bytes_per_row;
/haiku/src/apps/haiku3d/texture/
H A DVideoFileTexture.cpp94 format.u.raw_video.display.bytes_per_row
/haiku/headers/os/game/
H A DDirectWindow.h39 int32 bytes_per_row; member in struct:__anon1
/haiku/src/add-ons/accelerants/ati/
H A Drage128_overlay.cpp147 OUTREG(R128_OV0_VID_BUF_PITCH0_VALUE, buffer->bytes_per_row);
/haiku/src/add-ons/accelerants/intel_extreme/
H A Doverlay.cpp390 buffer->bytes_per_row = (width * bytesPerPixel + alignment) & ~alignment;
392 status_t status = intel_allocate_memory(buffer->bytes_per_row * height,
624 gInfo->overlay_position_buffer_offset = buffer->bytes_per_row * top
716 registers->stride_rgb = buffer->bytes_per_row;
H A Dmode.cpp151 mode.v_display_start * sharedInfo.bytes_per_row
159 + mode.v_display_start * sharedInfo.bytes_per_row
378 * sharedInfo.bytes_per_row, 0, base) == B_OK) {
514 sharedInfo.bytes_per_row = bytesPerRow;
737 config->bytes_per_row = gInfo->shared_info->bytes_per_row;
/haiku/src/add-ons/accelerants/radeon/
H A Doverlay_management.c138 buffer->bytes_per_row = (width * bpp + 0xf) & ~0xf;
141 am.size = buffer->bytes_per_row * height;
/haiku/src/apps/tv/
H A DVideoNode.cpp364 fInput.format.u.raw_video.display.bytes_per_row);
375 fInput.format.u.raw_video.display.bytes_per_row);
/haiku/src/kits/game/
H A DWindowScreen.cpp869 fCardInfo.bytes_per_row = config.bytes_per_row;
895 size_t fbSize = info->bytes_per_row * info->height;
911 info->bytes_per_row * info->height);
1044 fFrameBufferInfo.bytes_per_row = fCardInfo.bytes_per_row;
/haiku/src/kits/media/
H A DMediaDefs.cpp324 if (a.display.bytes_per_row != 0 && b.display.bytes_per_row != 0
325 && a.display.bytes_per_row != b.display.bytes_per_row) {
591 if (format->display.bytes_per_row == 0)
592 format->display.bytes_per_row = other->display.bytes_per_row;
973 && a.bytes_per_row == b.bytes_per_row
/haiku/src/add-ons/accelerants/skeleton/engine/
H A Dbes.c264 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
274 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
282 moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_bes.c287 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
293 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
299 moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
H A Dmga_maven.c49 screensize = si->fbc.bytes_per_row * si->dm.virtual_height;
52 if ((screensize + si->fbc.bytes_per_row + pointer_reservation) <=
61 for (x = 0; x < si->fbc.bytes_per_row; x++)
/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_bes.c264 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
274 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
282 moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
/haiku/src/add-ons/accelerants/via/engine/
H A Dbes.c379 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
388 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
394 moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
/haiku/src/add-ons/accelerants/neomagic/engine/
H A Dnm_bes.c270 si->overlay.ob.bytes_per_row);
280 si->overlay.ob.bytes_per_row);
285 moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
H A Dnm_general.c428 * Mode slopspace is reflected in fbc->bytes_per_row BTW. */
429 status_t nm_general_validate_pic_size (display_mode *target, uint32 *bytes_per_row, bool *acc_mode) argument
622 /* now calculate bytes_per_row for this mode */
623 *bytes_per_row = video_pitch * (depth >> 3);
/haiku/src/add-ons/kernel/drivers/graphics/vesa/
H A Dvesa.cpp348 sharedInfo.bytes_per_row = bytesPerRow;
402 bufferInfo->bytes_per_row, true);
491 modeInfo.height, modeInfo.bits_per_pixel, modeInfo.bytes_per_row,
/haiku/src/add-ons/media/plugins/ffmpeg/
H A DAVCodecEncoder.cpp338 if (fInputFormat.u.raw_video.display.bytes_per_row == 0) {
339 fInputFormat.u.raw_video.display.bytes_per_row
669 int bpr = fInputFormat.u.raw_video.display.bytes_per_row;

Completed in 112 milliseconds

123456