Searched refs:Include (Results 51 - 64 of 64) sorted by relevance

123

/haiku/src/apps/fontdemo/
H A DFontDemoView.cpp152 fBoxRegion.Include(boundBoxes[i]);
/haiku/src/servers/app/decorator/
H A DDecorManager.cpp216 border.Include(&newBorder);
/haiku/src/apps/cortex/MediaRoutingView/
H A DMediaNodePanel.cpp412 updateRegion.Include(Frame());
414 updateRegion.Include(Frame());
502 updateRegion.Include(Frame());
504 updateRegion.Include(Frame());
/haiku/src/servers/app/
H A DWindow.h396 void Include(BRegion* additionalDirty);
H A DDesktop.cpp1513 newDirtyRegion.Include(&window->VisibleRegion());
1589 newDirtyRegion.Include(&previouslyOccupiedRegion);
1597 exposeRegion.Include(&tmp);
1901 dirty.Include(&visibleBefore);
2269 border.Include(&oldBorder);
2862 dirty.Include(fVirtualScreen.Frame());
3323 clean.Include(&window->VisibleRegion());
3340 dirty.Include(&window->VisibleRegion());
3789 dirty.Include(&window->VisibleRegion());
3879 dirty.Include(
[all...]
H A DDrawState.cpp270 region.Include(rect);
H A DServerPicture.cpp619 region.Include(rects[c]);
/haiku/src/kits/game/
H A DDirectWindow.cpp150 region.Include(info.clip_list[i]);
387 // Otherwise, we would need to call BRegion::Include(clipping_rect)
/haiku/src/kits/interface/
H A DSeparatorView.cpp240 region.Include(labelBounds);
H A DTextView.cpp2115 outRegion->Include(selRect);
2125 outRegion->Include(selRect);
2136 outRegion->Include(selRect);
2145 outRegion->Include(selRect);
H A DView.cpp340 clipping_region.Include(rect);
/haiku/src/apps/cortex/InfoView/
H A DInfoView.cpp246 region.Include(updateRect);
/haiku/src/apps/debugger/user_interface/gui/team_window/
H A DSourceView.cpp1464 region.Include(&oldRegion);
1659 region.Include(selectionRect);
1668 region.Include(selectionRect);
1677 region.Include(selectionRect);
1687 region.Include(selectionRect);
/haiku/src/kits/tracker/
H A DPoseView.cpp7216 updateRegion1.Include(fSelectionRectInfo.rect);
7219 updateRegion2.Include(fSelectionRectInfo.lastRect);
7222 updateRegion1.Include(&updateRegion2);

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