Searched refs:child (Results 51 - 75 of 292) sorted by path

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/haiku/src/apps/debugger/user_interface/cli/commands/
H A DCliVariablesCommand.cpp49 for (int32 i = 0; ValueNodeChild* child = container->ChildAt(i); i++) {
50 printf(" %s\n", child->Name().String());
/haiku/src/apps/diskusage/
H A DScanner.cpp254 FileInfo *child = new FileInfo; local
255 entry.GetRef(&child->ref);
256 entry.GetSize(&child->size);
257 child->parent = thisDir;
258 child->color = -1;
259 thisDir->children.push_back(child);
262 fVolumeBytesScanned += child->size;
H A DSnapshot.cpp42 FileInfo* child = *children.begin(); local
43 delete child;
/haiku/src/apps/icon-o-matic/generic/gui/
H A DGroup.cpp80 for (int32 i = 0; BView* child = ChildAt(i); i++) {
81 r.right = r.left + child->Bounds().Width() + 2 * fSpacing;
82 _LayoutControl(child, r);
87 for (int32 i = 0; BView* child = ChildAt(i); i++) {
88 r.bottom = r.top + child->Bounds().Height() + 2 * fSpacing;
89 _LayoutControl(child, r);
104 for (int32 i = 0; BView* child = ChildAt(i); i++) {
105 minWidth += child->Bounds().Width() + 1 + fSpacing;
107 child->Bounds().Height() + 1 + fInset * 2.0);
111 for (int32 i = 0; BView* child
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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/
H A DPopupControl.cpp21 PopupControl::PopupControl(const char* name, PopupView* child) argument
25 fPopupChild(child),
H A DPopupControl.h23 PopupView* child);
H A DPopupWindow.cpp59 PopupWindow::PopupWindow(PopupView* child, PopupControl* control) argument
66 AddChild(child);
67 child->SetPopupWindow(this);
H A DPopupWindow.h25 PopupWindow(PopupView* child,
/haiku/src/apps/icon-o-matic/generic/gui/scrollview/
H A DScrollView.cpp291 ScrollView::ScrollView(BView* child, uint32 scrollingFlags, BRect frame, argument
298 _Init(child, scrollingFlags, borderStyle, borderFlags);
304 ScrollView::ScrollView(BView* child, uint32 scrollingFlags, const char* name, argument
310 _Init(child, scrollingFlags, borderStyle, borderFlags);
448 // To be called by the scroll child, when its has got or lost the focus.
586 /* // remove the old child
589 // add the new child
601 ScrollView::_Init(BView* child, uint32 scrollingFlags, uint32 borderStyle, argument
645 // add child
646 if (child) {
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H A DScrollView.h42 ScrollView(BView* child, uint32 scrollingFlags,
48 ScrollView(BView* child, uint32 scrollingFlags,
102 BView* fChild; // child view
119 void _Init(BView* child, uint32 scrollingFlags,
H A DScrollableView.cpp35 for (int32 i = 0; BView* child = view->ChildAt(i); i++)
36 child->MoveTo(child->Frame().LeftTop() + oldOffset - newOffset);
/haiku/src/apps/pairs/
H A DPairsView.cpp69 BView* child = ChildAt(i); local
70 if (child->IsHidden())
71 child->Show();
/haiku/src/apps/switcher/
H A DPanelWindow.cpp41 BView* child = _ViewFor(location, which, team); local
42 if (child != NULL)
43 AddChild(child);
/haiku/src/apps/terminal/
H A DTermScrollView.cpp35 TermScrollView::TermScrollView(const char* name, BView* child, BView* target, argument
38 BScrollView(name, child, resizingMode, 0, false, true, B_NO_BORDER)
40 child->TargetedByScrollView(NULL);
H A DTermScrollView.h13 TermScrollView(const char* name, BView* child,
/haiku/src/bin/debug/time_stats/
H A Dtiming_analysis.cpp61 pid_t child = fork(); local
62 if (child < 0) {
67 // exec child process
68 if (child == 0) {
73 // wait for child
77 return child;
89 // exec child process
91 pid_t child = run_child(argc, argv); local
93 // get child usage info
116 // child
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/haiku/src/bin/package/
H A Dcommand_extract.cpp287 Entry* child = fChildren.Clear(true); local
288 while (child != NULL) {
289 Entry* next = child->fHashTableNext;
290 delete child;
291 child = next;
/haiku/src/kits/debugger/debug_managers/
H A DValueNodeManager.cpp161 ValueNodeChild* child = valueNode->ChildAt(i); local
162 _CreateValueNode(child);
163 AddChildNodes(child);
176 // create the node child for the variable
185 // automatically add child nodes for the top level nodes
221 // create a value node for the value node child, if doesn't have one yet
230 // check if this node requires child creation
/haiku/src/kits/debugger/dwarf/
H A DDebugInfoEntries.h167 virtual status_t AddChild(DebugInfoEntry* child);
347 virtual status_t AddChild(DebugInfoEntry* child);
376 virtual status_t AddChild(DebugInfoEntry* child);
494 virtual status_t AddChild(DebugInfoEntry* child);
556 virtual status_t AddChild(DebugInfoEntry* child);
652 virtual status_t AddChild(DebugInfoEntry* child);
791 virtual status_t AddChild(DebugInfoEntry* child);
1234 virtual status_t AddChild(DebugInfoEntry* child);
1290 virtual status_t AddChild(DebugInfoEntry* child);
1688 virtual status_t AddChild(DebugInfoEntry* child);
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/haiku/src/kits/debugger/model/
H A DExpressionInfo.cpp54 ExpressionResult::SetToValueNode(ValueNodeChild* child) argument
58 fValueNodeValue = child;
64 // if the child has a node with a resolved value, store
68 ValueNode* node = child->Node();
/haiku/src/kits/debugger/source_language/c_family/
H A DCLanguageExpressionEvaluator.cpp1647 ValueNodeChild* child = NULL; local
1658 child = current;
1664 if (child == NULL && thisChild != NULL) {
1677 child = parentNode->ChildAt(0);
1679 _RequestValueIfNeeded(token, child);
1680 parentNode = child->Node();
1689 child = current;
1696 if (child == NULL && fTypeInfo != NULL) {
1712 if (child == NULL) {
1718 _RequestValueIfNeeded(token, child);
1771 ValueNodeChild* child = NULL; local
1905 _RequestValueIfNeeded( const Token& token, ValueNodeChild* child) argument
[all...]
H A DCLanguageExpressionEvaluator.h82 ValueNodeChild* child);
/haiku/src/kits/debugger/value/
H A DValueNodeContainer.cpp55 ValueNodeContainer::AddChild(ValueNodeChild* child) argument
59 if (!fChildren.AddItem(child))
62 child->AcquireReference();
63 child->SetContainer(this);
70 ValueNodeContainer::RemoveChild(ValueNodeChild* child) argument
72 if (child->Container() != this || !fChildren.RemoveItem(child))
75 child->SetNode(NULL);
76 child->SetContainer(NULL);
77 child
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/haiku/src/kits/debugger/value/value_nodes/
H A DArrayValueNode.cpp47 for (int32 i = 0; AbstractArrayValueNodeChild* child = fChildren.ItemAt(i);
49 child->ReleaseReference();
154 AbstractArrayValueNodeChild* child;
156 child = new(std::nothrow) ArrayValueNodeChild(this, name, i,
159 child = new(std::nothrow) InternalArrayValueNodeChild(this, name, i,
163 if (child == NULL || !fChildren.AddItem(child)) {
164 delete child;
168 child->SetContainer(fContainer);
312 AbstractArrayValueNodeChild* child local
[all...]
H A DBListValueNode.cpp393 BListElementNodeChild* child = local
395 if (child == NULL)
397 child->SetContainer(fContainer);
398 fChildren.AddItem(child);

Completed in 126 milliseconds

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