/haiku/src/system/kernel/ |
H A D | thread.cpp | 90 Thread* thread; member in struct:UndertakerEntry 93 UndertakerEntry(Thread* thread, team_id teamID) argument 140 Notify(uint32 eventCode, Thread* thread) argument 273 Thread* thread = new Thread(name, -1, NULL); local 292 Thread* thread = sThreadHash.Lookup(id); local 304 Thread* thread = sThreadHash.Lookup(id); local 508 Thread* thread = sThreadHash.NextElement(&fEntry); local 519 ThreadCreationAttributes(thread_func function, const char* name, int32 priority, void* arg, team_id team, Thread* thread) argument 600 insert_thread_into_team(Team *team, Thread *thread) argument 619 remove_thread_from_team(Team *team, Thread *thread) argument 639 enter_userspace(Thread* thread, UserThreadEntryArguments* args) argument 699 thread_enter_userspace_new_team(Thread* thread, addr_t entryFunction, void* argument1, void* argument2) argument 720 Thread* thread = thread_get_current_thread(); local 762 init_thread_kernel_stack(Thread* thread, const void* data, size_t dataSize) argument 797 create_thread_user_stack(Team* team, Thread* thread, void* _stackBase, size_t stackSize, size_t additionalSize, size_t guardSize, char* nameBuffer) argument [all...] |
H A D | guarded_heap.cpp | 42 thread_id thread; member in struct:guarded_heap_page 789 thread_id thread = -1; local [all...] |
H A D | sem.cpp | 74 queued_thread(Thread *thread, int32 count) argument 82 Thread *thread; member in struct:queued_thread 786 Thread *thread = thread_get_current_thread(); local [all...] |
/haiku/src/system/kernel/scheduler/ |
H A D | scheduler.cpp | 82 ThreadEnqueuer::operator()(ThreadData* thread) argument 89 scheduler_dump_thread_data(Thread* thread) argument 96 enqueue(Thread* thread, bool newOne) argument 149 scheduler_enqueue_in_run_queue(Thread *thread) argument 171 scheduler_set_thread_priority(Thread *thread, int32 priority) argument 245 continue_cpu_timers(Thread* thread, cpu_ent* cpu) argument 258 thread_resumes(Thread* thread) argument 274 scheduler_new_thread_entry(Thread* thread) argument 466 Thread* thread = thread_get_current_thread(); local 477 scheduler_on_thread_create(Thread* thread, bool idleThread) argument 487 scheduler_on_thread_init(Thread* thread) argument 505 scheduler_on_thread_destroy(Thread* thread) argument 797 Thread* thread; local [all...] |
/haiku/src/add-ons/kernel/bus_managers/acpi/ |
H A D | ACPICAHaiku.cpp | 1174 thread_id thread = find_thread(NULL); local
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/haiku/src/kits/debugger/model/ |
H A D | Team.cpp | 128 Team::AddThread(Thread* thread) argument 139 Thread* thread = new(std::nothrow) Thread(this, threadInfo.ThreadID()); local 160 RemoveThread(Thread* thread) argument 170 Thread* thread = ThreadByID(threadID); local 693 NotifyThreadStateChanged(Thread* thread) argument 704 NotifyThreadCpuStateChanged(Thread* thread) argument 715 NotifyThreadStackTraceChanged(Thread* thread) argument 888 _NotifyThreadAdded(Thread* thread) argument 898 _NotifyThreadRemoved(Thread* thread) argument 941 ThreadEvent(uint32 type, Thread* thread) argument [all...] |
/haiku/src/apps/showimage/ |
H A D | Filter.cpp | 54 FilterThread* thread = (FilterThread*)data; local
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/haiku/src/kits/app/ |
H A D | Application.cpp | 381 thread_id thread = BPrivate::main_thread_for(team); local
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H A D | Looper.cpp | 104 thread_id thread; member in struct:_loop_data_ 560 thread_id thread = Thread(); local 666 LooperForThread(thread_id thread) argument 982 _LockComplete(BLooper* looper, int32 oldCount, thread_id thread, sem_id sem, bigtime_t timeout) argument 1298 int32 thread = fThread; local [all...] |
/haiku/src/system/kernel/debug/ |
H A D | tracing.cpp | 836 Thread* thread = thread_get_current_thread(); local [all...] |
H A D | system_profiler.cpp | 520 Thread* thread = gCPU[i].running_thread; local 571 Thread* thread = thread_get_current_thread(); local 658 Thread* thread = (Thread*)event->GetPointer("threadStruct", NULL); local 744 ThreadEnqueuedInRunQueue(Thread* thread) argument 775 ThreadRemovedFromRunQueue(Thread* thread) argument 956 _ThreadAdded(Thread* thread) argument 987 _ThreadRemoved(Thread* thread) argument 1403 Thread* thread = thread_get_current_thread(); local [all...] |
/haiku/src/servers/registrar/ |
H A D | TRoster.cpp | 169 thread_id thread; local 317 thread_id thread; local 528 thread_id thread; local [all...] |
/haiku/src/apps/processcontroller/ |
H A D | ProcessController.cpp | 100 thread_id thread; member in struct:__anon2 247 ProcessController::_HandleDebugRequest(team_id team, thread_id thread) argument 288 thread_id thread; local [all...] |
/haiku/src/system/libroot/posix/malloc_debug/ |
H A D | guarded_heap.cpp | 972 dump_allocations(guarded_heap& heap, bool statsOnly, thread_id thread) argument 1045 guarded_heap_dump_allocations(bool statsOnly, thread_id thread) argument [all...] |
/haiku/src/system/kernel/disk_device_manager/ |
H A D | KDiskDeviceManager.cpp | 185 thread_id thread = spawn_kernel_thread(_HandleDeviceEvent, local
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/haiku/src/system/kernel/slab/ |
H A D | Slab.cpp | 653 uint64 thread; local 899 thread_id thread = find_thread(NULL); local [all...] |
/haiku/src/servers/input/ |
H A D | InputServer.cpp | 1469 thread_id thread = spawn_thread(_EventLooper, "_input_server_event_loop_", local [all...] |
/haiku/src/servers/debug/ |
H A D | DebugServer.cpp | 711 thread_id thread = load_image(argc, argv, (const char**)environ); local 809 thread_id thread = message->Data().origin.thread; local 949 _PrintStackTrace(thread_id thread) argument [all...] |
/haiku/src/apps/debuganalyzer/model/ |
H A D | Model.cpp | 284 Model::Team::AddThread(Thread* thread) argument 557 Model::SchedulingState::DeleteThread(ThreadSchedulingState* thread) argument 577 Thread* thread = threadState->thread; local 600 Thread* thread = threadState->thread; local 834 Thread* thread = ThreadByID(event->thread); local 935 Thread* thread = ThreadByID(threadID); local 946 Thread* thread = ThreadByID(threadID); local [all...] |
/haiku/src/system/kernel/fs/ |
H A D | fifo.cpp | 123 WriteRequest(Thread* thread, size_t minimalWriteCount) argument
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/haiku/src/system/kernel/device_manager/ |
H A D | IORequest.cpp | 795 Thread* thread = thread_get_current_thread(); local
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/haiku/src/add-ons/kernel/file_cache/ |
H A D | launch_speedup.cpp | 686 Thread *thread = thread_get_current_thread(); local
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/haiku/src/system/kernel/vm/ |
H A D | VMCache.cpp | 69 Thread* thread; member in struct:VMCache::PageEventWaiter
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/haiku/src/system/kernel/arch/x86/ |
H A D | arch_debug.cpp | 106 lookup_symbol(Thread* thread, addr_t address, addr_t* _baseAddress, argument 373 print_stack_frame(Thread* thread, addr_ argument 69 get_next_frame_no_debugger(addr_t bp, addr_t* _next, addr_t* _ip, bool onKernelStack, Thread* thread) argument 471 Thread* thread = NULL; local 530 is_kernel_stack_address(Thread* thread, addr_t address) argument 550 is_iframe(Thread* thread, addr_t frame) argument 562 find_previous_iframe(Thread* thread, addr_t frame) argument 577 get_previous_iframe(Thread* thread, iframe* frame) argument 587 get_current_iframe(Thread* thread) argument 684 Thread* thread = NULL; local 760 print_call(Thread *thread, addr_t eip, addr_t ebp, addr_t nextEbp, int32 argCount) argument 840 Thread *thread = NULL; local 933 Thread* thread = NULL; local 967 is_calling(Thread* thread, addr_t ip, const char* pattern, addr_t start, addr_t end) argument 1063 arch_debug_contains_call(Thread* thread, const char* symbol, addr_t start, addr_t end) argument 1140 Thread* thread = thread_get_current_thread(); local [all...] |
/haiku/src/apps/debuganalyzer/model_loader/ |
H A D | ModelLoader.cpp | 172 ExtendedThreadSchedulingState(Model::Thread* thread) argument 293 Model::ThreadSchedulingState* thread local 301 virtual void DeleteThread(Model::ThreadSchedulingState* thread) argument 835 _SetThreadIORequests(Model::Thread* thread, Model::IORequest** requests, size_t requestCount) argument 917 ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread); local 935 ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread); local 1040 ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread); local 1077 ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread); local 1139 ExtendedThreadSchedulingState* thread = fState->LookupThread(event->thread); local 1227 Model::Thread* thread = fModel->AddThread(event, fState->LastEventTime()); local 1308 _AddThreadWaitObject(ExtendedThreadSchedulingState* thread, uint32 type, addr_t object) argument [all...] |