Searched refs:sin (Results 26 - 50 of 74) sorted by relevance

123

/haiku/src/tests/system/libroot/posix/math/
H A Dmath_test.cpp38 assert(get_image_symbol(libroot, "sin", B_SYMBOL_TYPE_TEXT, (void**)&be_sin) == B_OK);
49 double x = sin(f);
60 // test sin
64 double x = sin(f);
/haiku/headers/posix/netinet/
H A Din.h224 #define sintosa(sin) ((struct sockaddr *)(sin))
/haiku/src/add-ons/screen_savers/nebula/
H A DNebula.cpp120 (*m)[0][0] = cos(a); (*m)[0][1] = sin(a);
121 (*m)[1][0] = sin(a); (*m)[1][1] = -cos(a);
125 (*m)[0][0] = cos(b); (*m)[0][2] = sin(b);
126 (*m)[2][0] = sin(b); (*m)[2][2] = -cos(b);
129 (*m)[1][1] = cos(c); (*m)[1][2] = sin(c);
130 (*m)[2][1] = sin(c); (*m)[2][2] = -cos(c);
724 presin[i]=sin(i * M_PI / 256);
751 gal[i].z = (int)(512 * r * sin(th));
/haiku/headers/libs/agg/
H A Dagg_ellipse.h112 *y = m_y + sin(angle) * m_ry;
H A Dagg_image_filters.h329 return sin(x) / x;
348 return (sin(x) / x) * (sin(xr) / xr);
367 return (sin(x) / x) * (0.42 + 0.5*cos(xr) + 0.08*cos(2*xr));
H A Dagg_trans_affine.h338 double sa = std::sin(a);
412 // Rotation matrix. sin() and cos() are calculated twice for the same angle.
413 // There's no harm because the performance of sin()/cos() is very good on all
420 trans_affine(std::cos(a), std::sin(a), -std::sin(a), std::cos(a), 0.0, 0.0)
505 trans_affine_reflection_unit(std::cos(a), std::sin(a))
H A Dagg_math_stroke.h154 m_miter_limit = 1.0 / sin(t * 0.5) ;
180 y + sin(a1) * m_width));
193 y + sin(a1) * m_width));
331 v0.y + sin(a1) * m_width));
342 v0.y + sin(a1) * m_width));
/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_sine.cpp83 = (int16_t)(2000 * sin(pos * gsFormat.frame_rate
/haiku/src/apps/clock/
H A Dcl_view.cpp82 y = mRadius * sin(((360 - counter)/180.0) * 3.1415);
87 y = hRadius * sin(((360 - counter)/180.0) * 3.1415);
95 y = mRadius * sin(((360 - counter)/180.0) * 3.1415);
100 y = hRadius * sin(((360 - counter)/180.0) * 3.1415);
/haiku/src/libs/stdc++/legacy/
H A Dcinst.cc141 template c sin (ccr);
/haiku/src/tests/kits/game/page_flipper/
H A Dpage_flip.cpp242 uint32 x=(uint32)(287.99*(1+sin(numframe/72.)));
243 uint32 y=(uint32)(207.99*(1+sin(numframe/52.)));
/haiku/src/tests/kits/net/libnetapi/
H A DNetworkAddressTest.cpp116 sockaddr_in& sin = (sockaddr_in&)nullAddr.SockAddr(); local
117 CPPUNIT_ASSERT(addressStr == inet_ntoa(sin.sin_addr));
/haiku/src/servers/app/
H A DAngle.cpp280 double sinValue = sin(currentRadian);
283 // Do 4 assignments, taking advantage of sin/cos symmetry
/haiku/src/system/libnetwork/netresolv/include/
H A Dresolv.h92 struct sockaddr_in sin; member in union:res_sockaddr_union
/haiku/src/tests/kits/interface/picture/
H A DSVGViewView.cpp673 double sinPhi = sin(angle * radPerDeg);
715 double t = 8.0/3.0 * sin(delta / 4.0) * sin( delta / 4.0) /
716 sin(delta / 2.0);
722 double sinTheta1 = sin(theta1);
725 double sinTheta2 = sin(theta2);
H A DMatrix.h69 float ca = (float)cos(angle), sa = (float)sin(angle);
/haiku/headers/cpp/std/
H A Dcomplext.h340 return complex<_FLT> (r * cos (t), r * sin (t));
384 sin (const complex<_FLT>&) __attribute__ ((const));
393 return sin (x) / cos (x);
/haiku/src/bin/debug/strace/
H A DNetworkTypes.cpp394 sockaddr_in *sin = (sockaddr_in *)saddr; local
395 r += get_ipv4_address(&sin->sin_addr);
397 r += format_number(ntohs(sin->sin_port));
/haiku/src/libs/mapm/
H A Dmapm_fft.c321 I[k] = sum_j=0^n-1 a[j]*sin(2*pi*j*k/n), 0<k<n/2
325 sum_j=1^n/2-1 I[j]*sin(2*pi*j*k/n), 0<=k<n
636 wk1i = sin(ew * kr);
755 wk1i = sin(ew * kr);
833 wdr = sin(ec);
871 wkr = 0.5 * sin(ec * i0);
899 wdr = sin(ec);
938 wkr = 0.5 * sin(ec * i0);
/haiku/src/system/libroot/posix/glibc/math/bits/
H A Dmathcalls.h65 __MATHCALL (sin,, (_Mdouble_ __x));
/haiku/headers/os/interface/
H A DAffineTransform.h266 double sa = sin(angle);
284 double sa = sin(angle);
/haiku/src/libs/glut/
H A Dglut_shapes.c202 sinTheta1 = sin(theta1);
210 sinPhi = sin(phi);
/haiku/src/preferences/screensaver/
H A DScreenCornerSelector.cpp206 size -= sin(M_PI / 4) * size + 2;
/haiku/src/system/libroot/posix/musl/math/
H A Dj0.c21 * j0(x) = sqrt(2/(pi*x))*(p0(x)*cos(x0)-q0(x)*sin(x0))
22 * where x0 = x-pi/4. It is better to compute sin(x0),cos(x0)
24 * cos(x0) = cos(x)cos(pi/4)+sin(x)sin(pi/4)
25 * = 1/sqrt(2) * (cos(x) + sin(x))
26 * sin(x0) = sin(x)cos(pi/4)-cos(x)sin(pi/4)
27 * = 1/sqrt(2) * (sin(x) - cos(x))
29 * sin(
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H A Dj1.c21 * j1(x) = sqrt(2/(pi*x))*(p1(x)*cos(x1)-q1(x)*sin(x1))
22 * y1(x) = sqrt(2/(pi*x))*(p1(x)*sin(x1)+q1(x)*cos(x1))
23 * where x1 = x-3*pi/4. It is better to compute sin(x1),cos(x1)
25 * cos(x1) = cos(x)cos(3pi/4)+sin(x)sin(3pi/4)
26 * = 1/sqrt(2) * (sin(x) - cos(x))
27 * sin(x1) = sin(x)cos(3pi/4)-cos(x)sin(3pi/4)
28 * = -1/sqrt(2) * (sin(
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