Searched refs:green (Results 26 - 50 of 237) sorted by relevance

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/haiku/src/kits/interface/
H A DGraphicsDefs.cpp48 0.299f * red * red + 0.587f * green * green + 0.114 * blue * blue));
58 color1.green = (uint8)(((int16(color2.green) - int16(color1.green))
59 * amount) / 255 + color1.green);
78 color1.green = (uint8)(((int16(color2.green) - int16(color1.green))
79 * alphaMix) / 255 + color1.green);
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H A DColorControl.cpp107 const char* green = B_TRANSLATE_MARK("Green:"); local
110 green = gSystemCatalog.GetString(green, "ColorControl");
125 std::max(StringWidth(green), StringWidth(blue)))
147 // green
150 fGreenText = new BTextControl(textRect, "_green", green, "0",
279 c2.green = (value & 0x00FF0000) >> 16;
314 sprintf(string, "%d", c2.green);
328 color.green = (value & 0x00FF0000) >> 16;
371 color.green
477 rgb_color green = { 0, 255, 0, 255 }; local
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/haiku/src/apps/icon-o-matic/generic/property/specific_properties/
H A DColorProperty.cpp118 value.green = colorByte[2];
144 fValue.red, fValue.green, fValue.blue, fValue.alpha);
157 a.green = a.green + (uint8)floorf((b.green - a.green) * scale + 0.5);
/haiku/src/add-ons/accelerants/ati/
H A Drage128_overlay.cpp46 | (window->green.value & window->green.mask) << 5
53 | (window->green.value & window->green.mask) << 5
60 | (window->green.value & window->green.mask) << 8
H A Dmach64_overlay.cpp92 | (window->green.value & window->green.mask) << 5
99 | (window->green.value & window->green.mask) << 5
106 | (window->green.value & window->green.mask) << 8
/haiku/src/apps/soundrecorder/
H A DDrawingTidbits.cpp20 ShiftComponent(color.green, percent),
32 && a.green == b.green
/haiku/src/kits/shared/
H A DHSL.cpp16 float g = rgb.green / 255.0f;
54 result.red = result.green = result.blue = uint8(lightness * 255);
60 result.green = uint8(hue_to_rgb(p, q, hue) * 255);
/haiku/src/servers/app/drawing/Painter/drawing_modes/
H A DDrawingModeAlphaCC.h38 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
58 p8[1] = color.green;
66 p8[1] = color.green;
83 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
103 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue);
105 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
127 ASSIGN_ALPHA_CC(p, color.red, color.green, color.blue);
129 BLEND_ALPHA_CC(p, color.red, color.green, color.blue, alpha);
H A DDrawingModeAlphaCO.h38 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
40 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
58 p8[1] = color.green;
66 p8[1] = color.green;
83 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
103 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
105 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
129 ASSIGN_ALPHA_CO(p, color.red, color.green, color.blue);
131 BLEND_ALPHA_CO(p, color.red, color.green, color.blue, alpha);
H A DDrawingModeAdd.h46 ASSIGN_ADD(p, color.red, color.green, color.blue);
48 BLEND_ADD(p, color.red, color.green, color.blue, cover);
63 ASSIGN_ADD(p, color.red, color.green, color.blue);
72 BLEND_ADD(p, color.red, color.green, color.blue, cover);
91 ASSIGN_ADD(p, color.red, color.green, color.blue);
93 BLEND_ADD(p, color.red, color.green, color.blue, *covers);
115 ASSIGN_ADD(p, color.red, color.green, color.blue);
117 BLEND_ADD(p, color.red, color.green, color.blue, *covers);
H A DDrawingModeCopySUBPIX.h35 BLEND_COPY_SUBPIX(p, color.red, color.green, color.blue,
37 l.green, l.blue);
H A DDrawingModeSubtract.h48 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue);
50 BLEND_SUBTRACT(p, color.red, color.green, color.blue, cover);
65 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue);
74 BLEND_SUBTRACT(p, color.red, color.green, color.blue, cover);
93 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue);
95 BLEND_SUBTRACT(p, color.red, color.green, color.blue, *covers);
117 ASSIGN_SUBTRACT(p, color.red, color.green, color.blue);
119 BLEND_SUBTRACT(p, color.red, color.green, color.blue, *covers);
/haiku/src/add-ons/accelerants/3dfx/
H A D3dfx_overlay.cpp31 | (window->green.value & window->green.mask) << 5
36 | (window->green.value & window->green.mask) << 8
/haiku/src/build/libbe/interface/
H A DBitmap.cpp29 uint8 green; member in struct:rgb32_pixel
36 uint8 green; member in struct:rgb32_big_pixel
43 uint8 green; member in struct:rgb24_pixel
49 uint8 green; member in struct:rgb24_big_pixel
69 uint8 green; member in struct:rgb_color_value
255 \param green Value of the green component.
261 brightness_for(uint8 red, uint8 green, uint8 blue) argument
263 // brightness = 0.301 * red + 0.586 * green + 0.113 * blue
265 // brightness = (308 * red + 600 * green
429 uint8 green = (color & 0x3e0) >> 2; local
510 IndexForRGB15(uint8 red, uint8 green, uint8 blue) const argument
541 IndexForRGB16(uint8 red, uint8 green, uint8 blue) const argument
573 IndexForRGB24(uint8 red, uint8 green, uint8 blue) const argument
672 RGB24ColorForIndex(uint8 index, uint8 &red, uint8 &green, uint8 &blue, uint8 &alpha) const argument
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/haiku/src/bin/rc/tests/
H A Dbuiltin.rdef25 uint8 green,
/haiku/src/tests/kits/interface/
H A DPulseTest.cpp12 color.green = rand() % 255;
25 fColor.green = 255;
/haiku/src/apps/pulse/
H A DProgressBar.cpp38 unsigned char green = (color & 0x00ff0000) >> 16; local
43 unsigned char green_base = green / 3;
49 segments[x].color.green = (uint8)(green_base
50 + ((green - green_base) * ((float)x / 19.0)));
58 segments[x].color.green = green;
120 SetHighColor(segments[x].color.red, segments[x].color.green,
133 SetHighColor(segments[x].color.red, segments[x].color.green,
/haiku/src/preferences/appearance/
H A DColorPreview.cpp207 ColorPreview::SetColor(uint8 red, uint8 green, uint8 blue) argument
209 SetHighColor(red, green, blue);
211 fColor.green = green;
234 hexStr.SetToFormat("#%.2X%.2X%.2X", fColor.red, fColor.green, fColor.blue);
259 std::min(255, (int)(1.2 * fColor.green + 40)),
267 (int32)(0.8 * fColor.green),
274 view->SetHighColor(fColor.red, fColor.green, fColor.blue);
/haiku/src/apps/terminal/
H A DColorPreview.cpp207 ColorPreview::SetColor(uint8 red, uint8 green, uint8 blue) argument
209 SetHighColor(red, green, blue);
211 fColor.green = green;
234 hexStr.SetToFormat("#%.2X%.2X%.2X", fColor.red, fColor.green, fColor.blue);
259 std::min(255, (int)(1.2 * fColor.green + 40)),
267 (int32)(0.8 * fColor.green),
274 view->SetHighColor(fColor.red, fColor.green, fColor.blue);
/haiku/src/add-ons/print/drivers/pcl6/
H A DPCL6Rasterizer.cpp105 *out++ = source->green;
180 DUMP_BITS((stderr, "green "), fPlaneBuffers[1], fPlaneBufferSize);
214 green = fPlaneBuffers[1][i], local
222 if (green & 0x80) value |= 0x40;
223 if (green & 0x40) value |= 0x08;
224 if (green & 0x20) value |= 0x01;
240 if (green & 0x10) value |= 0x20;
241 if (green & 0x08) value |= 0x04;
245 if (green & 0x04) value = 0x80;
246 if (green
260 green = fPlaneBuffers[1][i], local
397 ColorRGB32Little green = {0, 255, 0, 0}; local
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/haiku/src/libs/print/libprint/
H A DHalftone.cpp25 if (c.little.red == c.little.green && c.little.red == c.little.blue)
27 return (c.little.red * 3 + c.little.green * 6 + c.little.blue) / 10;
41 return c.little.green;
232 || c.little.green != source->little.green
253 || c.little.green != source->little.green
/haiku/src/tests/servers/app/newClipping/
H A Dmain.cpp238 c.green = rand()/256;
252 c.green = rand()/256;
260 c.green = rand()/256;
268 c.green = rand()/256;
277 c.green = rand()/256;
288 c.green = rand()/256;
298 c.green = rand()/256;
307 c.green = rand()/256;
316 c.green = rand()/256;
325 c.green
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/haiku/src/tests/servers/app/view_transit/
H A DViewTransit.cpp17 uint8 red, uint8 green, uint8 blue);
34 uint8 red, uint8 green, uint8 blue)
39 SetHighColor(red, green, blue);
33 View(BRect rect, const char* name, uint32 followMode, uint8 red, uint8 green, uint8 blue) argument
/haiku/src/tests/kits/interface/picture/
H A DSVGViewView.h46 fCurrentColor.red = 0; fCurrentColor.green = 0;
48 fStrokeColor.red = 0; fStrokeColor.green = 0;
51 fFillColor.red = 0; fFillColor.green = 0;
/haiku/src/add-ons/decorators/BeDecorator/
H A DBeDecorator.cpp285 _colors[0].green = std::max(0, base.green - 72);
290 _colors[1].green = std::min(255, base.green + 64);
295 _colors[2].green = std::max(0, base.green - 8);
300 _colors[3].green = std::max(0, base.green - 88);
305 _colors[4].green = std::max(0, base.green
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