Searched refs:factor (Results 26 - 32 of 32) sorted by relevance

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/haiku/src/add-ons/control_look/BeControlLook/
H A DBeControlLook.cpp1279 float factor; local
1282 factor = (rect.Width() - 2) / (hashMarkCount - 1);
1285 factor = (rect.Height() - 2) / (hashMarkCount - 1);
1300 pos += factor;
1310 pos += factor;
1328 pos += factor;
1338 pos += factor;
/haiku/src/servers/input/
H A DInputServer.cpp678 int32 factor; local
679 if (message->FindInt32("speed", &factor) == B_OK) {
681 settings->SetAccelerationFactor(factor);
/haiku/src/apps/debuganalyzer/gui/main_window/
H A DSchedulingPage.cpp1341 uint32 factor = 4; local
1344 factor = 1;
1349 fNSecsPerPixel = fNSecsPerPixel * factor / 2;
/haiku/src/kits/interface/
H A DHaikuControlLook.cpp1538 float factor; local
1541 factor = (rect.Width() - 2) / (hashMarkCount - 1);
1544 factor = (rect.Height() - 2) / (hashMarkCount - 1);
1559 pos += factor;
1569 pos += factor;
1587 pos += factor;
1597 pos += factor;
/haiku/src/apps/mediaplayer/
H A DMainWin.cpp2172 float factor = min_c(width / scaledWidth, height / scaledHeight); local
2173 int renderWidth = lround(scaledWidth * factor);
2174 int renderHeight = lround(scaledHeight * factor);
/haiku/src/kits/media/
H A DParameterWeb.cpp1851 BContinuousParameter::SetResponse(int resp, float factor, float offset) argument
1854 fFactor = factor;
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp1645 float factor[8]; local
1666 factor[i] = ((float)(fCrcAlea&2047) + 0.5)*(1.0/128.0) + 16.0/3.0;
1704 dist = (abs(dx) + abs(dy) + abs(dz))*factor[index];
1963 /* calculate the zoom factor for the 3d projection */
2261 /* this factor controls the dynamic timing configuration, that
2396 This is adjusted by a time factor to compensate for change
2786 last split factor determined during the last

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