Searched defs:y2 (Results 26 - 50 of 92) sorted by relevance

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/haiku/headers/libs/agg/
H A Dagg_span_gouraud.h46 span_gouraud(const color_type& c1, const color_type& c2, const color_type& c3, double x1, double y1, double x2, double y2, double x3, double y3, double d) argument
74 triangle(double x1, double y1, double x2, double y2, double x3, double y3, double d) argument
H A Dagg_span_interpolator_linear.h69 int y2 = iround(ty * subpixel_scale); local
H A Dagg_trans_bilinear.h45 trans_bilinear(double x1, double y1, double x2, double y2, argument
87 void rect_to_quad(double x1, double y1, double x2, double y2, argument
54 trans_bilinear(const double* quad, double x1, double y1, double x2, double y2) argument
101 quad_to_rect(const double* quad, double x1, double y1, double x2, double y2) argument
H A Dagg_clip_liang_barsky.h83 inline unsigned clip_liang_barsky(T x1, T y1, T x2, T y2, argument
234 bool clip_move_point(T x1, T y1, T x2, T y2, argument
271 clip_line_segment(T* x1, T* y1, T* x2, T* y2, const rect_base<T>& clip_box) argument
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H A Dagg_dda_line.h37 dda_line_interpolator(int y1, int y2, unsigned count) : argument
95 dda2_line_interpolator(int y1, int y2, int count) : argument
112 dda2_line_interpolator(int y1, int y2, int count, int) : argument
231 line_bresenham_interpolator(int x1, int y1, int x2, int y2) : argument
269 int y2() const { return line_lr(m_interpolator.y()); } function in class:agg::line_bresenham_interpolator
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H A Dagg_glyph_raster_bin.h34 int x1,y1,x2,y2; member in struct:agg::glyph_raster_bin::glyph_rect
H A Dagg_line_aa_basics.h138 int x1, y1, x2, y2, dx, dy, sx, sy; member in struct:agg::line_parameters
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H A Dagg_pixfmt_amask_adaptor.h71 bool attach_pixfmt(PixFmt_& pixf, int x1, int y1, int x2, int y2) argument
H A Dagg_rasterizer_sl_clip.h129 void clip_box(coord_type x1, coord_type y1, coord_type x2, coord_type y2) argument
147 line_clip_y(Rasterizer& ras, coord_type x1, coord_type y1, coord_type x2, coord_type y2, unsigned f1, unsigned f2) const argument
204 line_to(Rasterizer& ras, coord_type x2, coord_type y2) argument
320 clip_box(coord_type x1, coord_type y1, coord_type x2, coord_type y2) argument
324 line_to(Rasterizer& ras, coord_type x2, coord_type y2) argument
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H A Dagg_renderer_primitives.h60 void rectangle(int x1, int y1, int x2, int y2) argument
69 void solid_rectangle(int x1, int y1, int x2, int y2) argument
75 void outlined_rectangle(int x1, int y1, int x2, int y2) argument
155 void line(int x1, int y1, int x2, int y2, boo argument
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H A Dagg_span_gouraud_gray.h93 span_gouraud_gray(const color_type& c1, const color_type& c2, const color_type& c3, double x1, double y1, double x2, double y2, double x3, double y3, double d = 0) argument
H A Dagg_span_gouraud_rgba.h105 span_gouraud_rgba(const color_type& c1, const color_type& c2, const color_type& c3, double x1, double y1, double x2, double y2, double x3, double y3, double d = 0) argument
H A Dagg_span_interpolator_persp.h77 void rect_to_quad(double x1, double y1, double x2, double y2, argument
51 span_interpolator_persp_exact(double x1, double y1, double x2, double y2, const double* quad) argument
60 span_interpolator_persp_exact(const double* quad, double x1, double y1, double x2, double y2) argument
91 quad_to_rect(const double* quad, double x1, double y1, double x2, double y2) argument
261 span_interpolator_persp_lerp(double x1, double y1, double x2, double y2, const double* quad) argument
270 span_interpolator_persp_lerp(const double* quad, double x1, double y1, double x2, double y2) argument
287 rect_to_quad(double x1, double y1, double x2, double y2, const double* quad) argument
301 quad_to_rect(const double* quad, double x1, double y1, double x2, double y2) argument
352 int y2 = iround(yt * subpixel_scale); local
392 int y2 = iround(yt * subpixel_scale); local
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/haiku/src/libs/agg/src/
H A Dagg_rounded_rect.cpp27 rounded_rect::rounded_rect(double x1, double y1, double x2, double y2, double r) : argument
37 void rounded_rect::rect(double x1, double y1, double x2, double y2) argument
H A Dagg_bezier_arc.cpp137 init(double x0, double y0, double rx, double ry, double angle, bool large_arc_flag, bool sweep_flag, double x2, double y2) argument
H A Dagg_curves.cpp44 init(double x1, double y1, double x2, double y2, double x3, double y3) argument
129 init(double x1, double y1, double x2, double y2, double x3, double y3) argument
141 recursive_bezier(double x1, double y1, double x2, double y2, double x3, double y3, unsigned level) argument
230 bezier(double x1, double y1, double x2, double y2, double x3, double y3) argument
261 init(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) argument
377 init(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) argument
390 recursive_bezier(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4, unsigned level) argument
602 bezier(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4) argument
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/haiku/src/apps/icon-o-matic/generic/support/
H A Dsupport.cpp22 point_line_distance(double x1, double y1, double x2, double y2, double x, argument
/haiku/headers/os/interface/
H A DGradient.h103 float x1, y1, x2, y2; member in struct:BGradient::__anon1::__anon2
/haiku/src/add-ons/media/plugins/ffmpeg/
H A Dgfx_conv_c.cpp22 unsigned long y2; local
92 unsigned long y2; local
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/haiku/src/servers/app/drawing/Painter/bitmap_painter/
H A DDrawBitmapNearestNeighbor.h105 int32 y2 = min_c(baseRenderer.ymax(), bottom); local
/haiku/src/tests/servers/app/newerClipping/drawing/
H A DDrawingEngine.cpp69 int32 y2 = (int32)max_c(a.y, b.y); local
/haiku/src/preferences/time/
H A DAnalogClock.cpp285 float y2 = fCenterY + cosf(minute * M_PI / 30.0) * (fRadius * 0.95); local
298 float y2 = fCenterY + cosf(hour * M_PI / 6.0) * (fRadius * 0.9); local
/haiku/src/apps/haikudepot/textview/
H A DTextEditor.cpp404 float y2; local
453 float y2; local
H A DTextDocumentLayout.cpp273 GetLineBounds(int32 lineIndex, float& x1, float& y1, float& x2, float& y2) argument
294 GetTextBounds(int32 textOffset, float& x1, float& y1, float& x2, float& y2) argument
/haiku/src/servers/app/font/
H A DFontEngine.cpp68 double x1, y1, x2, y2, x3, y3; local
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