Searched refs:layer (Results 26 - 33 of 33) sorted by last modified time

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/haiku/src/tests/servers/app/newerClipping/
H A DViewLayer.cpp57 ViewLayer* layer = fFirstChild; local
58 while (layer) {
59 ViewLayer* toast = layer;
60 layer = layer->fNextSibling;
109 ViewLayer::AddChild(ViewLayer* layer) argument
111 if (layer->fParent) {
116 layer->fParent = this;
120 fFirstChild = layer;
122 // append layer t
146 RemoveChild(ViewLayer* layer) argument
272 ViewLayer* layer = child->ViewAt(where, windowContentClipping); local
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H A DViewLayer.h37 void AddChild(ViewLayer* layer);
38 bool RemoveChild(ViewLayer* layer);
H A DWindowLayer.cpp66 // the top layer is special, it has a coordinate system
68 // the coordinate conversion through the layer tree works
69 // as expected, since the top layer has no "parent" but has
305 // to handle the part that was overlapping a layer
347 WindowLayer::AddChild(ViewLayer* layer) argument
349 fTopLayer->AddChild(layer);
453 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local
454 if (!layer || !layer->IsVisible()) {
461 _MarkContentDirty(&layer
590 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local
640 ViewLayer* layer = (ViewLayer*)fTokenViewMap.ItemAt(token); local
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H A DWindowLayer.h83 void AddChild(ViewLayer* layer);
166 // redraw requests from the root layer will go
H A Dmain.cpp388 ViewLayer* layer; local
389 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP,
391 layer1->AddChild(layer);
395 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP,
397 layer1->AddChild(layer);
401 layer = new ViewLayer(f, "View", B_FOLLOW_RIGHT | B_FOLLOW_TOP,
403 layer1->AddChild(layer);
411 layer = new ViewLayer(f, "View", B_FOLLOW_LEFT | B_FOLLOW_TOP_BOTTOM,
413 layer1->AddChild(layer);
417 layer
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/haiku/src/libs/glut/
H A DglutOverlay.cpp25 void glutUseLayer(GLenum layer) { argument
/haiku/src/add-ons/translators/wonderbrush/
H A DCanvas.cpp54 Canvas::AddLayer(Layer* layer) argument
56 return AddLayer(layer, CountLayers());
61 Canvas::AddLayer(Layer* layer, int32 index) argument
63 return layer && AddItem((void*)layer, index);
75 Canvas::RemoveLayer(Layer* layer) argument
77 return RemoveItem((void*)layer);
96 Canvas::IndexOf(Layer* layer) const
98 return BList::IndexOf((void*)layer);
110 Canvas::HasLayer(Layer* layer) cons
203 Layer* layer = new (nothrow) Layer(); local
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H A DCanvas.h31 bool AddLayer(Layer* layer);
32 bool AddLayer(Layer* layer, int32 index);
35 bool RemoveLayer(Layer* layer);
39 int32 IndexOf(Layer* layer) const;
41 bool HasLayer(Layer* layer) const;

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