Searched refs:factor (Results 26 - 32 of 32) sorted by path

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/haiku/src/preferences/input/
H A DMouseSettings.h50 void SetAccelerationFactor(int32 factor);
/haiku/src/servers/app/
H A DWorkspacesView.cpp148 float factor = workspaceFrame.Width() / screenFrame.Width(); local
149 frame.left = frame.left * factor;
150 frame.right = frame.right * factor;
152 factor = workspaceFrame.Height() / screenFrame.Height();
153 frame.top = frame.top * factor;
154 frame.bottom = frame.bottom * factor;
/haiku/src/servers/input/
H A DInputServer.cpp678 int32 factor; local
679 if (message->FindInt32("speed", &factor) == B_OK) {
681 settings->SetAccelerationFactor(factor);
H A DMouseSettings.cpp124 printf("accel factor:\t%" B_PRId32 "\n", fSettings.accel.accel_factor);
208 MouseSettings::SetAccelerationFactor(int32 factor) argument
210 fSettings.accel.accel_factor = factor;
H A DMouseSettings.h51 void SetAccelerationFactor(int32 factor);
/haiku/src/system/boot/loader/
H A Dmenu.cpp487 int32 factor; local
489 factor = 100;
491 factor = 10;
493 factor = 1;
495 remainder = (remainder * 1000 + 5 * factor) / 1024;
501 remainder /= 10 * factor;
/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp1645 float factor[8]; local
1666 factor[i] = ((float)(fCrcAlea&2047) + 0.5)*(1.0/128.0) + 16.0/3.0;
1704 dist = (abs(dx) + abs(dy) + abs(dz))*factor[index];
1963 /* calculate the zoom factor for the 3d projection */
2261 /* this factor controls the dynamic timing configuration, that
2396 This is adjusted by a time factor to compensate for change
2786 last split factor determined during the last

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