Searched refs:bytes_per_row (Results 26 - 50 of 130) sorted by path

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/haiku/src/add-ons/accelerants/nvidia/engine/
H A Dnv_bes.c264 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
274 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
282 moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
H A Dnv_crtc.c743 offset = si->fbc.bytes_per_row / 8;
H A Dnv_crtc2.c724 offset = si->fbc.bytes_per_row / 8;
/haiku/src/add-ons/accelerants/radeon/
H A DSetDisplayMode.c469 vc->fbc.bytes_per_row = vc->pitch;
H A Doverlay.c706 si->active_overlay.rel_offset = (src_top >> 16) * node->buffer.bytes_per_row +
857 OUTREG( regs, RADEON_OV0_VID_BUF_PITCH0_VALUE, node->buffer.bytes_per_row );
988 si->pending_overlay.on->buffer.bytes_per_row );*/
1135 si->active_overlay.ob.bytes_per_row != si->pending_overlay.ob.bytes_per_row )
H A Doverlay_management.c138 buffer->bytes_per_row = (width * bpp + 0xf) & ~0xf;
141 am.size = buffer->bytes_per_row * height;
/haiku/src/add-ons/accelerants/s3/
H A Dmode.cpp450 pFBC->bytes_per_row = si.displayMode.virtual_width * bytesPerPixel;
/haiku/src/add-ons/accelerants/skeleton/
H A DOverlay.c111 si->overlay.myBuffer[offset].bytes_per_row = 2 * si->overlay.myBuffer[offset].width;
188 (si->fbc.bytes_per_row * si->dm.virtual_height)); /* size in bytes of screen(s) */
194 si->overlay.myBuffer[offset].bytes_per_row * si->overlay.myBuffer[offset].height;
H A DSetDisplayMode.c91 /* calculate and set new mode bytes_per_row */
92 eng_general_validate_pic_size (&target, &si->fbc.bytes_per_row, &si->acc_mode);
388 startadd = v_display_start * si->fbc.bytes_per_row;
/haiku/src/add-ons/accelerants/skeleton/engine/
H A Dbes.c264 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
274 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
282 moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
H A Dcrtc.c586 offset = si->fbc.bytes_per_row / 8;
H A Dcrtc2.c569 offset = si->fbc.bytes_per_row / 8;
H A Dgeneral.c577 * Mode slopspace is reflected in fbc->bytes_per_row BTW. */
578 status_t eng_general_validate_pic_size (display_mode *target, uint32 *bytes_per_row, bool *acc_mode) argument
854 /* now calculate bytes_per_row for this mode */
855 *bytes_per_row = video_pitch * (depth >> 3);
H A Dproto.h9 status_t eng_general_validate_pic_size (display_mode *target, uint32 *bytes_per_row, bool *acc_mode);
/haiku/src/add-ons/accelerants/via/
H A DOverlay.c100 si->overlay.myBuffer[offset].bytes_per_row = 2 * si->overlay.myBuffer[offset].width;
103 //fixme: tune for VIA... (overruled below, this should probably be a bytes_per_row check)
177 (si->fbc.bytes_per_row * si->dm.virtual_height)); /* size in bytes of screen(s) */
183 si->overlay.myBuffer[offset].bytes_per_row * si->overlay.myBuffer[offset].height;
/haiku/src/add-ons/accelerants/via/engine/
H A Dbes.c379 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
388 moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
394 moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
H A Dcrtc.c580 offset = si->fbc.bytes_per_row >> 3;
H A Dcrtc2.c569 offset = si->fbc.bytes_per_row / 8;
H A Dgeneral.c536 * Mode slopspace is reflected in fbc->bytes_per_row BTW. */
537 status_t eng_general_validate_pic_size (display_mode *target, uint32 *bytes_per_row, bool *acc_mode) argument
743 /* now calculate bytes_per_row for this mode */
744 *bytes_per_row = video_pitch * (depth >> 3);
/haiku/src/add-ons/media/media-add-ons/demultiplexer/
H A DMediaOutputInfo.cpp201 bufferSize = format.u.raw_video.display.bytes_per_row *
/haiku/src/add-ons/media/media-add-ons/radeon/
H A DRadeonProducer.cpp942 uint32 bytes_per_row; local
946 bytes_per_row =
953 bytes_per_row =
958 bytes_per_row =
962 if( format->u.raw_video.display.bytes_per_row !=
963 media_raw_video_format::wildcard.display.bytes_per_row )
965 if( format->u.raw_video.display.bytes_per_row < bytes_per_row ) {
967 format->u.raw_video.display.bytes_per_row ));
971 format->u.raw_video.display.bytes_per_row
[all...]
/haiku/src/add-ons/screen_savers/ifs/
H A DIFSSaver.cpp185 fDirectInfo.bytesPerRow = info->bytes_per_row;
/haiku/src/apps/haiku3d/texture/
H A DVideoFileTexture.cpp94 format.u.raw_video.display.bytes_per_row
/haiku/src/apps/mediaplayer/media_node_framework/video/
H A DVideoConsumer.cpp110 fIn.format.u.raw_video.display.bytes_per_row = 0;
336 fIn.format.u.raw_video.display.bytes_per_row
/haiku/src/apps/mediaplayer/supplier/
H A DImageTrackVideoSupplier.cpp35 fFormat.u.encoded_video.output.display.bytes_per_row
46 = fFormat.u.encoded_video.output.display.bytes_per_row *
91 uint32 size = format.display.bytes_per_row * format.display.line_count;

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