Searched refs:Start (Results 151 - 175 of 292) sorted by last modified time

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/haiku/headers/private/debugger/types/
H A DTargetAddressRange.h39 target_addr_t Start() const function in class:TargetAddressRange
56 return address >= Start() && address < End();
61 return Start() <= other.Start() && End() >= other.End();
66 return Contains(other.Start()) || other.Contains(Start());
/haiku/src/add-ons/kernel/file_systems/bfs/
H A DFileSystemVisitor.cpp39 - \c B_ENTRY_NOT_FOUND : All nodes specified in Start() have been
189 /*! Start/restart traversal. \a flags is used to specify the nodes visited:
198 FileSystemVisitor::Start(uint32 flags) function in class:FileSystemVisitor
H A DVolume.h89 | (off_t)run.Start()); }
H A DFileSystemVisitor.h37 void Start(uint32 flags);
/haiku/src/apps/midiplayer/
H A DMidiPlayerWindow.cpp404 fMidiSynthFile.Start();
/haiku/src/add-ons/kernel/file_systems/btrfs/
H A DJournal.h55 status_t Start(Volume* volume);
H A DJournal.cpp116 Start(volume);
145 Transaction::Start(Volume* volume) function in class:Transaction
/haiku/src/kits/media/legacy/
H A DOldMediaModule.cpp56 BEventStream::Start() function in class:BEventStream
147 BMediaRenderer::Start() function in class:BMediaRenderer
H A DOldBufferStreamManager.cpp115 BBufferStreamManager::Start() function in class:BBufferStreamManager
H A DOldAudioModule.cpp35 BAudioEvent::Start() function in class:BAudioEvent
185 BDACRenderer::Start() function in class:BDACRenderer
/haiku/src/kits/media/
H A DMediaEventLooper.cpp85 BMediaEventLooper::Start(bigtime_t performance_time) function in class:BMediaEventLooper
108 // to send any more buffers until Start() is called again.
/haiku/src/kits/debugger/controllers/
H A DTeamDebugger.cpp2138 instanceAddress = statement->CoveringAddressRange().Start();
/haiku/src/add-ons/tracker/zipomatic/
H A DZipOMaticWindow.cpp180 fActivityView->Start();
226 fActivityView->Start();
230 fThread->Start();
H A DZipOMaticActivity.cpp51 Activity::Start() function in class:Activity
/haiku/src/servers/media_addon/
H A DMediaFilePlayer.cpp104 fSoundPlayer->Start();
149 fSoundPlayer->Start();
/haiku/src/system/kernel/
H A DUserTimer.cpp961 Start();
1019 ThreadTimeUserTimer::Start() function in class:ThreadTimeUserTimer
1095 Start();
1110 Start();
1585 timer->Start();
/haiku/src/servers/app/drawing/interface/remote/
H A DRemoteMessage.h138 void Start(uint16 code);
229 RemoteMessage::Start(uint16 code) function in class:RemoteMessage
/haiku/src/add-ons/media/plugins/ape_reader/MAClib/
H A DMACLib.h273 To create an APE file, you Start(...), then add data (in a variety of ways), then Finish(...)
283 * Start
287 // Start(...) / StartEx(...) - starts encoding
312 virtual int Start(const str_utf16 * pOutputFilename, const WAVEFORMATEX * pwfeInput,
H A DAPECompress.cpp31 int CAPECompress::Start(const char* pOutputFilename, const WAVEFORMATEX * pwfeInput, int nMaxAudioBytes, int nCompressionLevel, const void * pHeaderData, int nHeaderBytes) function in class:CAPECompress
41 m_spAPECompressCreate->Start(m_pioOutput, pwfeInput, nMaxAudioBytes, nCompressionLevel,
57 m_spAPECompressCreate->Start(m_pioOutput, pwfeInput, nMaxAudioBytes, nCompressionLevel,
H A DAPECompress.h18 int Start(const char* pOutputFilename, const WAVEFORMATEX * pwfeInput, int nMaxAudioBytes, int nCompressionLevel = COMPRESSION_LEVEL_NORMAL, const void * pHeaderData = NULL, int nHeaderBytes = CREATE_WAV_HEADER_ON_DECOMPRESSION);
/haiku/src/kits/app/
H A DLaunchRoster.cpp189 BLaunchRoster::Start(const char* name) function in class:BLaunchRoster
/haiku/src/bin/
H A Dlaunch_roster.cpp226 status_t status = roster.Start(name);
/haiku/src/apps/showimage/
H A DFilter.cpp133 Filter::Start(bool async) function in class:Filter
/haiku/headers/private/app/
H A DLaunchRoster.h39 status_t Start(const char* name);
/haiku/headers/private/media/experimental/
H A DMediaClient.h116 status_t Start();

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