Searched refs:empty (Results 126 - 131 of 131) sorted by relevance

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/haiku/headers/cpp/
H A Dstl_deque.h44 * that an empty deque must have one node, and that a deque
53 * [map, map + map_size) is a valid, non-empty range.
563 bool empty() const { return _M_finish == _M_start; } function in class:_Deque_iterator::deque
H A Dstl_tree.h433 // having an empty base class, we arbitrarily move one of rb_tree's
698 bool empty() const { return _M_node_count == 0; } function in class:_Rb_tree
H A Dstl_rope.h287 // for an otherwise empty base class.
1575 // Assumes the result is not empty.
1605 bool empty() const { return 0 == _M_tree_ptr; } function in class:rope
/haiku/docs/develop/kits/storage/resources/
H A DResourcesFormat.tex498 \code{ri\_name} is empty, i.e. has size 0.
/haiku/src/servers/app/
H A DServerWindow.cpp2131 BRegion empty; local
2132 fLink.AttachRegion(empty);
2149 // but an *empty* region is actually valid!
2511 // the clipping region is empty. The layer itself might set a valid
3944 // but an *empty* region is actually valid!
H A DServerApp.cpp205 while (!fBitmapMap.empty())
208 while (!fPictureMap.empty())
2016 // 3) family ID - only used if 1) is empty
2017 // 4) style ID - only used if 2) is empty

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