Searched refs:redraw (Results 26 - 34 of 34) sorted by relevance

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/netbsd-current/external/bsd/tmux/dist/
H A Dinput.c2568 int c, bad = 0, redraw = 0; local
2594 redraw = 1;
2599 if (redraw)
2905 int bad = 0, redraw = 0; local
2925 redraw = 1;
2931 if (redraw)
H A Dserver-client.c2206 * redraw. So apply the first and leave the last on the queue for
2530 log_debug("redraw timer fired");
2564 int redraw; local
2573 log_debug("%s: redraw%s%s%s%s%s", c->name,
2582 * If there is outstanding data, defer the redraw until it has been
2600 log_debug("%s: redraw deferred (%zu left)", c->name, left);
2604 log_debug("redraw timer started");
2611 log_debug("%s: pane %%%u needs redraw",
2618 * just redraw the window.
2631 log_debug("%s: redraw neede
[all...]
H A Dscreen-write.c118 /* Do a full redraw. */
149 * Redraw is already deferred to redraw another pane - redraw
152 log_debug("%s: adding %%%u to deferred redraw", __func__,
1422 int redraw = 0; local
1441 redraw = image_scroll_up(s, 1);
1443 redraw = image_check_line(s, rupper, rlower - rupper);
1444 if (redraw && ctx->wp != NULL)
1619 /* Force a full redraw. */
H A DMakefile.in186 proc.c regsub.c resize.c screen-redraw.c screen-write.c \
240 screen-redraw.$(OBJEXT) screen-write.$(OBJEXT) \
551 proc.c regsub.c resize.c screen-redraw.c screen-write.c \
785 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/screen-redraw.Po@am__quote@
H A Dtty.c251 if (c->redraw > 0) {
252 if ((size_t)nwrite >= c->redraw)
253 c->redraw = 0;
255 c->redraw -= nwrite;
256 log_debug("%s: waiting for redraw, %zu bytes left", c->name,
257 c->redraw);
976 /* Update stored offsets for a window and redraw if necessary. */
990 /* Update stored offsets for a client and redraw if necessary. */
1055 * If region is large, schedule a redraw. In most cases this is likely
1059 log_debug("%s: %s large redraw", __func_
[all...]
H A Dtmux.h962 /* Screen redraw context. */
1815 size_t redraw; member in struct:client
3001 /* screen-redraw.c */
/netbsd-current/sys/arch/sparc64/dev/
H A Dffb.c255 printf("%s: found old DAC, enabling redraw on unblank\n",
832 int redraw = 0; local
837 redraw = 1;
854 redraw = 1;
857 if (redraw) {
/netbsd-current/games/atc/
H A Dinput.c392 (void)redraw();
/netbsd-current/external/bsd/nvi/dist/motif_l/
H A Dxtabbed.c1306 Bool redraw = FALSE, resize_labels = FALSE;
1319 redraw = TRUE;
1323 redraw = TRUE;
1352 redraw = TRUE;
1355 redraw = TRUE;
1357 return redraw;
1300 Bool redraw = FALSE, resize_labels = FALSE; local

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