Searched refs:monst (Results 26 - 40 of 40) sorted by relevance

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/netbsd-current/games/hack/
H A Dhack.read.c167 struct monst *mtmp;
246 struct monst *mtmp;
257 struct monst *mtmp, *mtmp2;
470 struct monst *mtmp;
H A Dhack.mhitu.c77 mhitu(struct monst *mtmp)
404 hitu(struct monst *mtmp, int dam)
H A Dhack.mkmaze.c92 struct monst *mtmp;
H A DMakefile13 hack.mkmaze.c hack.mkobj.c hack.mkshop.c hack.mon.c hack.monst.c \
H A Dhack.unix.c421 struct monst *md;
443 mdrush(struct monst *md, boolean away)
H A Dhack.c150 struct monst *mtmp = NULL;
568 struct monst *mtmp;
678 struct monst *mtmp;
905 losehp_m(int n, struct monst *mtmp)
H A Dhack.end.c133 done_in_by(struct monst *mtmp)
225 struct monst *mtmp;
H A Dhack.main.c341 struct monst *mtmp;
H A Dhack.trap.c211 mintrap(struct monst *mtmp)
H A Dhack.invent.c259 struct monst *
262 struct monst *mtmp;
H A Dhack.mklev.c794 struct monst *mtmp;
/netbsd-current/games/larn/
H A Dmovem.c137 int k, m, z, tmp, xtmp, ytmp, monst; local
138 switch (monst = mitem[i][j]) { /* for half speed monsters */
165 if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
H A Ddata.c126 u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
220 struct monst monster[] = {
632 * 8 - teleportation 9 - expanded awareness 10 - haste monst
H A Dtok.c138 struct monst *mp;
H A Dheader.h34 struct monst { struct
371 extern struct monst monster[];

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