H A D | CanvasRenderingContext2D.cpp | 1241 void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, float x, float y, ExceptionCode& ec) argument 1244 ec = TYPE_MISMATCH_ERR; 1248 drawImage(image, x, y, s.width(), s.height(), ec); 1252 float x, float y, float width, float height, ExceptionCode& ec) 1255 ec = TYPE_MISMATCH_ERR; 1259 drawImage(image, FloatRect(0, 0, s.width(), s.height()), FloatRect(x, y, width, height), ec); 1264 float dx, float dy, float dw, float dh, ExceptionCode& ec) 1266 drawImage(image, FloatRect(sx, sy, sw, sh), FloatRect(dx, dy, dw, dh), ec); 1269 void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode& ec) argument 1271 drawImage(image, srcRect, dstRect, state().m_globalComposite, state().m_globalBlend, ec); 1251 drawImage(HTMLImageElement* image, float x, float y, float width, float height, ExceptionCode& ec) argument 1262 drawImage(HTMLImageElement* image, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh, ExceptionCode& ec) argument 1274 drawImage(HTMLImageElement* image, const FloatRect& srcRect, const FloatRect& dstRect, const CompositeOperator& op, const BlendMode& blendMode, ExceptionCode& ec) argument 1332 drawImage(HTMLCanvasElement* sourceCanvas, float x, float y, ExceptionCode& ec) argument 1337 drawImage(HTMLCanvasElement* sourceCanvas, float x, float y, float width, float height, ExceptionCode& ec) argument 1343 drawImage(HTMLCanvasElement* sourceCanvas, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh, ExceptionCode& ec) argument 1350 drawImage(HTMLCanvasElement* sourceCanvas, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode& ec) argument 1416 drawImage(HTMLVideoElement* video, float x, float y, ExceptionCode& ec) argument 1426 drawImage(HTMLVideoElement* video, float x, float y, float width, float height, ExceptionCode& ec) argument 1437 drawImage(HTMLVideoElement* video, float sx, float sy, float sw, float sh, float dx, float dy, float dw, float dh, ExceptionCode& ec) argument 1444 drawImage(HTMLVideoElement* video, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode& ec) argument 1659 createLinearGradient(float x0, float y0, float x1, float y1, ExceptionCode& ec) argument 1671 createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1, ExceptionCode& ec) argument 1688 createPattern(HTMLImageElement* image, const String& repetitionType, ExceptionCode& ec) argument 1712 createPattern(HTMLCanvasElement* canvas, const String& repetitionType, ExceptionCode& ec) argument 1891 putImageData(ImageData* data, float dx, float dy, ExceptionCode& ec) argument 1900 webkitPutImageDataHD(ImageData* data, float dx, float dy, ExceptionCode& ec) argument 1909 putImageData(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight, ExceptionCode& ec) argument 1915 webkitPutImageDataHD(ImageData* data, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight, ExceptionCode& ec) argument 1920 putImageData(ImageData* data, ImageBuffer::CoordinateSystem coordinateSystem, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight, ExceptionCode& ec) argument [all...] |
H A D | WebGLRenderingContext.cpp | 863 void WebGLRenderingContext::activeTexture(GC3Denum texture, ExceptionCode& ec) argument 865 UNUSED_PARAM(ec); 881 void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) argument 883 UNUSED_PARAM(ec); 895 void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name, ExceptionCode& ec) argument 897 UNUSED_PARAM(ec); 931 void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer, ExceptionCode& ec) argument 933 UNUSED_PARAM(ec); 958 void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer, ExceptionCode& ec) argument 960 UNUSED_PARAM(ec); 984 bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec) argument 1003 bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode& ec) argument 1088 bufferData(GC3Denum target, long long size, GC3Denum usage, ExceptionCode& ec) argument 1115 bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage, ExceptionCode& ec) argument 1138 bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage, ExceptionCode& ec) argument 1161 bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data, ExceptionCode& ec) argument 1186 bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data, ExceptionCode& ec) argument 1300 compileShader(WebGLShader* shader, ExceptionCode& ec) argument 1548 createShader(GC3Denum type, ExceptionCode& ec) argument 1676 detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec) argument 1709 disableVertexAttribArray(GC3Duint index, ExceptionCode& ec) argument 1940 drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count, ExceptionCode& ec) argument 1997 drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, ExceptionCode& ec) argument 2100 enableVertexAttribArray(GC3Duint index, ExceptionCode& ec) argument 2133 framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec) argument 2167 framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level, ExceptionCode& ec) argument 2247 getActiveAttrib(WebGLProgram* program, GC3Duint index, ExceptionCode& ec) argument 2258 getActiveUniform(WebGLProgram* program, GC3Duint index, ExceptionCode& ec) argument 2272 getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader> >& shaderObjects, ExceptionCode& ec) argument 2308 getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) argument 2474 getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname, ExceptionCode& ec) argument 2527 getParameter(GC3Denum pname, ExceptionCode& ec) argument 2766 getProgramParameter(WebGLProgram* program, GC3Denum pname, ExceptionCode& ec) argument 2793 getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec) argument 2804 getRenderbufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) argument 2871 getShaderParameter(WebGLShader* shader, GC3Denum pname, ExceptionCode& ec) argument 2893 getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec) argument 2904 getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType, ExceptionCode& ec) argument 2936 getShaderSource(WebGLShader* shader, ExceptionCode& ec) argument 2980 getTexParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec) argument 3010 getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec) argument 3163 getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec) argument 3185 getVertexAttrib(GC3Duint index, GC3Denum pname, ExceptionCode& ec) argument 3334 linkProgram(WebGLProgram* program, ExceptionCode& ec) argument 3557 shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec) argument 3662 texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionCode& ec) argument 3692 texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) argument 3772 texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec) argument 3800 texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec) argument 3825 texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec) argument 3838 texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec) argument 3883 texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec) argument 3965 texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels, ExceptionCode& ec) argument 3988 texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionCode& ec) argument 4018 texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec) argument 4045 texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec) argument 4071 texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec) argument 4084 texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec) argument 4100 texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec) argument 4115 uniform1f(const WebGLUniformLocation* location, GC3Dfloat x, ExceptionCode& ec) argument 4130 uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) argument 4140 uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) argument 4150 uniform1i(const WebGLUniformLocation* location, GC3Dint x, ExceptionCode& ec) argument 4165 uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) argument 4175 uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) argument 4185 uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, ExceptionCode& ec) argument 4200 uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) argument 4210 uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) argument 4220 uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, ExceptionCode& ec) argument 4235 uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) argument 4245 uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) argument 4255 uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, ExceptionCode& ec) argument 4270 uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) argument 4280 uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) argument 4290 uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, ExceptionCode& ec) argument 4305 uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) argument 4315 uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) argument 4325 uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w, ExceptionCode& ec) argument 4340 uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec) argument 4350 uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) argument 4360 uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w, ExceptionCode& ec) argument 4375 uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec) argument 4385 uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec) argument 4395 uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) argument 4404 uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) argument 4413 uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) argument 4422 uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) argument 4431 uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec) argument 4440 uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec) argument 4449 useProgram(WebGLProgram* program, ExceptionCode& ec) argument 4473 validateProgram(WebGLProgram* program, ExceptionCode& ec) argument 4542 vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset, ExceptionCode& ec) argument 5582 validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionCode& ec) argument 5600 validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionCode& ec) argument 5614 validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionCode& ec) argument 6025 ExceptionCode ec; local 6031 ExceptionCode ec; local [all...] |