Searched refs:spawn_thread (Results 226 - 248 of 248) sorted by relevance

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/haiku-fatelf/headers/private/fs_shell/
H A Dfssh_api_wrapper.h1171 #define spawn_thread fssh_spawn_thread macro
/haiku-fatelf/src/add-ons/kernel/file_systems/netfs/server/
H A DVolumeManager.cpp350 fNodeMonitoringProcessor = spawn_thread(&_NodeMonitoringProcessorEntry,
H A DClientConnection.cpp269 fNodeMonitoringProcessor = spawn_thread(_NodeMonitoringProcessorEntry,
/haiku-fatelf/src/apps/remotedesktop/
H A DRemoteView.cpp141 fDrawThread = spawn_thread(&_DrawEntry, "draw thread", B_NORMAL_PRIORITY,
/haiku-fatelf/src/servers/input/
H A DInputServer.cpp1381 thread_id thread = spawn_thread(_EventLooper, "_input_server_event_loop_",
/haiku-fatelf/src/servers/registrar/
H A DShutdownProcess.cpp707 fWorker = spawn_thread(_WorkerEntry, "shutdown worker",
/haiku-fatelf/src/tests/add-ons/kernel/file_systems/userlandfs/r5/src/test/netfs/server/
H A DVolumeManager.cpp348 fNodeMonitoringProcessor = spawn_thread(&_NodeMonitoringProcessorEntry,
H A DClientConnection.cpp269 fNodeMonitoringProcessor = spawn_thread(_NodeMonitoringProcessorEntry,
/haiku-fatelf/src/apps/activitymonitor/
H A DActivityView.cpp902 fRefreshThread = spawn_thread(&_RefreshThread, "source refresh",
/haiku-fatelf/src/tests/add-ons/kernel/file_systems/bfs/r5/
H A DBlockAllocator.cpp20 # define spawn_kernel_thread spawn_thread
/haiku-fatelf/src/apps/debugger/controllers/
H A DTeamDebugger.cpp479 fDebugEventListener = spawn_thread(_DebugEventListenerEntry, buffer,
/haiku-fatelf/src/apps/magnify/
H A DMagnify.cpp1093 fThread = spawn_thread(TMagnify::MagnifyTask, "MagnifyTask",
/haiku-fatelf/src/preferences/backgrounds/
H A DBackgroundsView.cpp411 notify_thread = spawn_thread(BackgroundsView::_NotifyThread,
/haiku-fatelf/src/system/libroot/posix/malloc_debug/
H A Dheap.cpp1642 sWallCheckThread = spawn_thread(heap_wall_checker, "heap wall checker",
/haiku-fatelf/src/kits/interface/
H A DScrollBar.cpp752 = spawn_thread(fPrivateData->button_repeater_thread,
H A DColumnListView.cpp4684 fSortThread = spawn_thread(DeepSortThreadEntry, "sort_thread", B_NORMAL_PRIORITY, this);
/haiku-fatelf/src/tests/add-ons/kernel/file_systems/beserved/server/
H A Dbeserved_server.c352 appThread = spawn_thread(appMain, BT_MAIN_NAME, B_NORMAL_PRIORITY, this);
389 hostThread = spawn_thread(btSendHost, BT_HOST_THREAD_NAME, B_NORMAL_PRIORITY, 0);
1150 spawn_thread(requestThread, BT_THREAD_NAME, B_NORMAL_PRIORITY, &sessions[i]);
/haiku-fatelf/src/tests/kits/game/chart/
H A DChartWindow.cpp908 fAnimationThread = spawn_thread(ChartWindow::Animation, "chart animation",
912 fSecondAnimationThread = spawn_thread(ChartWindow::Animation2, "chart animation2",
/haiku-fatelf/src/tools/docbook/libxml2/
H A Druntest.c4049 spawn_thread(thread_specific_data, "xmlTestThread",
/haiku-fatelf/src/add-ons/media/media-add-ons/multi_audio/
H A DMultiAudioNode.cpp2040 fThread = spawn_thread(_OutputThreadEntry, "multi_audio audio output",
/haiku-fatelf/src/apps/mail/
H A DContent.cpp1842 resume_thread(fThread = spawn_thread(Reader::Run, "reader", B_NORMAL_PRIORITY, reader));
/haiku-fatelf/src/kits/tracker/
H A DFSUtils.cpp2766 resume_thread(spawn_thread(empty_trash, "_tracker_empty_trash_",
H A DPoseView.cpp1200 thread_id addPosesThread = spawn_thread(&BPoseView::AddPosesTask,

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