Searched refs:language (Results 26 - 50 of 120) sorted by relevance

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/haiku-fatelf/src/add-ons/locale/catalogs/plaintext/
H A DCatalog.cpp72 * constructs a PlainTextCatalog with given signature and language and reads
77 PlainTextCatalog::PlainTextCatalog(const char *signature, const char *language, argument
80 HashMapCatalog(signature, language, fingerprint)
130 * constructs an empty PlainTextCatalog with given sig and language.
135 const char *language)
137 HashMapCatalog(signature, language, 0),
184 // Get the language
303 // set mimetype-, language- and signature-attributes:
311 * writes mimetype, language-name and signature of catalog into the
356 PlainTextCatalog::Instantiate(const char *signature, const char *language, argument
134 PlainTextCatalog(const char *path, const char *signature, const char *language) argument
370 instantiate_catalog(const char *signature, const char *language, uint32 fingerprint) argument
384 create_catalog(const char *signature, const char *language) argument
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/haiku-fatelf/src/bin/gdb/gdb/
H A Dbuildsym.c576 /* Default the source language to whatever can be deduced from the
578 file with a ".h" extension), then inherit whatever language the
581 language. Also, when symtabs are allocated we try to deduce a
582 language then as well, but it is too late for us to use that
587 subfile->language = deduce_language_from_filename (subfile->name);
588 if (subfile->language == language_unknown &&
591 subfile->language = subfile->next->language;
599 language of any pending subfiles from C to C++. We also accept
606 enum language sublan
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H A Dlanguage.h1 /* Source-language-related definitions for GDB.
48 range_mode_auto: range_check set automatically to default of language.
69 type_mode_auto: type_check set automatically to default of language
121 /* Per architecture (OS/ABI) language information. */
141 /* Structure tying together assorted information about a language. */
145 /* Name of the language */
149 /* its symtab language-enum (defs.h) */
151 enum language la_language;
205 /* Print a type using syntax appropriate for this language. */
210 /* Print a value using syntax appropriate for this language
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H A Dsymtab.h83 multilanguage environment, some language specific information may need to
123 /* Since one and only one language can apply, wrap the language specific
137 /* Record the source code language that applies to this symbol.
138 This is used to select one of the fields from the language specific
141 ENUM_BITFIELD(language) language : 8; member in struct:general_symbol_info
173 #define SYMBOL_LANGUAGE(symbol) (symbol)->ginfo.language
180 /* Initializes the language dependent portion of a symbol
181 depending upon the language fo
840 enum language language; member in struct:symtab
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H A Dlanguage.c1 /* Multiple source language support for GDB.
31 return data out of a "language-specific" struct pointer that is set
32 whenever the working language changes. That would be a lot faster. */
43 #include "language.h"
111 on the default language at startup, and then again based on the
112 language of the first source file. */
121 /* The current language and language_mode (see language.h) */
126 /* The language that the user expects to be typing in (the language
144 static char *language; variable
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H A Dbuildsym.h70 enum language language; member in struct:subfile
H A Dsymfile.h160 enum language, struct objfile *);
167 enum language,
/haiku-fatelf/src/kits/locale/
H A DTimeZone.cpp39 BTimeZone::BTimeZone(const char* zoneID, const BLanguage* language) argument
46 SetTo(zoneID, language);
233 BTimeZone::SetLanguage(const BLanguage* language) argument
235 return SetTo(fZoneID, language);
240 BTimeZone::SetTo(const char* zoneID, const BLanguage* language) argument
257 if (language != NULL) {
258 fICULocale = new Locale(language->Code());
H A DCatalog.cpp30 BCatalog::BCatalog(const entry_ref& catalogOwner, const char* language, argument
36 SetTo(catalogOwner, language, fingerprint);
183 BCatalog::SetTo(const entry_ref& catalogOwner, const char* language, argument
192 language, fingerprint);
H A DLanguage.cpp37 BLanguage::BLanguage(const char* language) argument
42 SetTo(language);
61 BLanguage::SetTo(const char* language) argument
64 fICULocale = new icu::Locale(language);
98 status = preferredLanguage.FindString("language", 0, &appLanguage);
H A DLocaleRoster.cpp50 // name of catalog language, lives in every catalog file
66 country_code_for_language(const BLanguage& language) argument
68 if (language.IsCountrySpecific())
69 return language.CountryCode();
73 switch ((tolower(language.Code()[0]) << 8) | tolower(language.Code()[1])) {
116 return language.Code();
183 BLanguage* language = new(std::nothrow) BLanguage(languageCode);
184 if (language == NULL)
187 *_language = language;
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H A DEditableCatalog.cpp18 const char* language)
21 signature, language);
17 EditableCatalog(const char* type, const char* signature, const char* language) argument
H A DMutableLocaleRoster.cpp135 * language-name.
139 const char* language)
141 if (!type || !signature || !language)
156 BCatalogData* catalog = info->fCreateFunc(signature, language);
169 * Loads a catalog for the given signature, language and fingerprint.
172 * If a catalog depends on another language (as 'english-british' depends
180 const char* language, int32 fingerprint) const
194 if (language)
195 // try to load catalogs for the given language:
196 languages.AddString("language", languag
138 CreateCatalog(const char* type, const char* signature, const char* language) argument
179 LoadCatalog(const entry_ref& catalogOwner, const char* language, int32 fingerprint) const argument
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/haiku-fatelf/src/tools/locale/
H A DDefaultCatalog.cpp50 // name of catalog language, lives in every catalog file
63 /*! Constructs a DefaultCatalog with given signature and language and reads
69 const char *language, uint32 fingerprint)
71 HashMapCatalog("", language, fingerprint)
76 "", language, strerror(fInitCheck));
96 /*! Constructs an empty DefaultCatalog with given sig and language.
101 const char *language)
103 HashMapCatalog(signature, language, 0),
225 // set mimetype-, language- and signature-attributes:
249 /*! Writes mimetype, language
68 DefaultCatalog(const entry_ref &catalogOwner, const char *language, uint32 fingerprint) argument
100 DefaultCatalog(const char *path, const char *signature, const char *language) argument
405 Instantiate(const entry_ref &catalogOwner, const char *language, uint32 fingerprint) argument
419 Create(const char *signature, const char *language) argument
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/haiku-fatelf/src/bin/bash/lib/intl/
H A Dfinddomain.c59 const char *language; local
72 language[_territory[.codeset]][@modifier]
76 language[_territory][+audience][+special][,[sponsor][_revision]]
140 look for the language. Termination symbols are `_' and `@' if
142 mask = _nl_explode_name (locale, &language, &modifier, &territory,
149 strlen (dirname) + 1, mask, language, territory,
H A Dl10nflist.c191 _nl_make_l10nflist (l10nfile_list, dirlist, dirlist_len, mask, language,
198 const char *language;
219 if (IS_ABSOLUTE_PATH (language))
224 + strlen (language)
257 cp = stpcpy (cp, language);
379 cnt, language, territory, codeset,
386 cnt, language, territory, codeset,
/haiku-fatelf/src/bin/gawk/intl/
H A Dfinddomain.c57 const char *language; local
70 language[_territory[.codeset]][@modifier]
74 language[_territory][+audience][+special][,[sponsor][_revision]]
138 look for the language. Termination symbols are `_' and `@' if
140 mask = _nl_explode_name (locale, &language, &modifier, &territory,
147 strlen (dirname) + 1, mask, language, territory,
H A Dl10nflist.c188 _nl_make_l10nflist (l10nfile_list, dirlist, dirlist_len, mask, language,
195 const char *language;
216 if (IS_ABSOLUTE_PATH (language))
221 + strlen (language)
254 cp = stpcpy (cp, language);
376 cnt, language, territory, codeset,
383 cnt, language, territory, codeset,
/haiku-fatelf/headers/private/locale/
H A DLocaleRosterData.h43 LocaleRosterData(const BLanguage& language,
99 const char* language, uint32 fingerprint);
102 const char* language);
H A DEditableCatalog.h23 const char* language);
H A DHashMapCatalog.h40 // are identical otherwise in the native language, but different in
71 HashMapCatalog(const char* signature, const char* language,
133 const char* language, uint32 fingerprint)
135 BCatalogData(signature, language, fingerprint)
132 HashMapCatalog(const char* signature, const char* language, uint32 fingerprint) argument
/haiku-fatelf/src/apps/debugger/model/
H A DFileSourceCode.h24 SourceLanguage* language);
H A DFileSourceCode.cpp18 SourceLanguage* language)
23 fLanguage(language)
17 FileSourceCode(LocatableFile* file, SourceFile* sourceFile, SourceLanguage* language) argument
/haiku-fatelf/src/apps/firstbootprompt/
H A DBootPromptWindow.h35 BLanguage& language) const;
/haiku-fatelf/headers/os/locale/
H A DCatalog.h25 const char* language = NULL,
38 status_t GetLanguage(BString* language);
42 const char* language = NULL,

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