Searched hist:57527 (Results 1 - 2 of 2) sorted by relevance
/freebsd-9.3-release/games/bcd/ | ||
H A D | bcd.6 | diff 57527 Sat Feb 26 23:21:28 MST 2000 joerg Add an eleventh-hour gimick... But since it's only in `games' and Jordan OK'ed it, i think it's a nice one for those who need it. I once mentioned in Usenet that i've hacked morse(6) so it can control an external device like a tone generator or even a ham radio transceiver, so you could actually use that `game' for really transmitting morse code through the air. A couple of people then bugged be to send them my hack (which it was by that time). So i've now finally found some hours to clean it up (like freaking out with the transmitter no longer keyed in case someone ^c's out of the program...), and to write the man page addition. While i was at it, i also cleaned up some minor nits in Lyndon's /dev/speaker code, mainly #ifdef related stuff like handling getopt() if SPEAKER is not defined etc. enjoy & 73 Approved by: jkh, the restless... |
/freebsd-9.3-release/games/morse/ | ||
H A D | morse.c | diff 57527 Sat Feb 26 23:21:28 MST 2000 joerg Add an eleventh-hour gimick... But since it's only in `games' and Jordan OK'ed it, i think it's a nice one for those who need it. I once mentioned in Usenet that i've hacked morse(6) so it can control an external device like a tone generator or even a ham radio transceiver, so you could actually use that `game' for really transmitting morse code through the air. A couple of people then bugged be to send them my hack (which it was by that time). So i've now finally found some hours to clean it up (like freaking out with the transmitter no longer keyed in case someone ^c's out of the program...), and to write the man page addition. While i was at it, i also cleaned up some minor nits in Lyndon's /dev/speaker code, mainly #ifdef related stuff like handling getopt() if SPEAKER is not defined etc. enjoy & 73 Approved by: jkh, the restless... |
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