Searched defs:pan (Results 1 - 3 of 3) sorted by relevance

/haiku/src/tests/kits/media/playsound/
H A Dplaysound.cpp55 int pan = 0; local
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp48 ApplyMod(T* data, int64 index, float* pan) argument
160 GameSoundBuffer::SetPan(float pan, bigtime_t duration) argument
256 float pan[2]; local
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H A DGameSound.cpp128 BGameSound::SetPan(float pan, bigtime_t duration) argument

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