Searched defs:inputName (Results 1 - 4 of 4) sorted by relevance
/haiku/src/apps/cortex/NodeManager/ |
H A D | Connection.cpp | 71 Connection( uint32 id, media_node srcNode, const media_source& src, const char* outputName, media_node destNode, const media_destination& dest, const char* inputName, const media_format& format, uint32 flags) argument
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H A D | Connection.h | 112 const char* inputName() const { return m_inputName.String(); } function in class:Connection
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/haiku/src/servers/media/ |
H A D | NodeManager.cpp | 127 GetDefaultNode(node_type type, media_node_id* _nodeID, char* inputName, int32* _inputID) argument 413 GetClone(node_type type, team_id team, media_node* node, char* inputName, int32* _inputID) argument
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/haiku/src/add-ons/kernel/drivers/audio/usb/ |
H A D | AudioControlInterface.cpp | 1522 _CollectMixerUnitControls( const uint32 controlIds[kChannels][kChannels], size_t inLeft, size_t outLeft, size_t inRight, size_t outRight, const char* inputName, const char* name, Vector<multi_mix_control>& Controls) argument
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