Searched defs:inData (Results 1 - 3 of 3) sorted by relevance
/haiku/src/kits/game/ |
H A D | SimpleGameSound.cpp | 49 BSimpleGameSound::BSimpleGameSound(const void *inData, size_t inFrameCount, argument 222 BSimpleGameSound::Init(const void* inData, int64 inFrameCount, argument
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/haiku/src/kits/media/ |
H A D | TimedEventQueue.cpp | 47 media_timed_event(bigtime_t inTime, int32 inType, void *inPointer, uint32 inCleanup, int32 inData, int64 inBigdata, const char *inUserData, size_t dataSize) argument
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/haiku/src/build/libbe/interface/ |
H A D | Bitmap.cpp | 1144 set_bits_worker(const void *inData, int32 inLength, int32 inBPR, argument 1218 set_bits_worker_gray1(const void *inData, int32 inLength, int32 inBPR, argument 1293 set_bits(const void *inData, int32 inLength, int32 inBPR, int32 inRowSkip, void *outData, int32 outLength, int32 outOffset, int32 outBPR, int32 rawOutBPR, color_space outColorSpace, int32 width, Reader reader, const PaletteConverter &paletteConverter) argument [all...] |
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